ORIGINAL: Telemecus
ORIGINAL: cap_and_gown
That would cost AP, though. Do the HHQs send supply to subordinate HQs?
Important always to remember, and contrary to common intuition - there is no daisy chaining of HQs in supply.Higher HQs do not pass on supply to lower HQs to pass on further down. It is strictly rail to HQ (only one HQ) and on to their subordinates only.
As Tel said.
This is not yet in the manual as it's being rewritten, but slowly.
This is an extract for section 20.1.4 Local Supply Sources
'Local Supply Sources can be any town, urban or city hex connected to the rail network from which all ground units may draw supply. To act as a local supply source the town, urban or city hex must be connected to the rail network at the start of the logistics phase.
At the beginning of every logistics phase each headquarters unit checks for a local supply source that they can use to draw supplies from (the bigger and closer have priority), thus restocking their supply/fuel dumps. All attached ground units (including the HQ itself and any support units) can then draw supply from these dumps if they are within a 5 hex range. Attached combat units outside of this 5 hex range must therefore check for their own local supply source preference being for the one their HQ is using. Only if they cannot do this do they check for another source. Failure in either of these two checks results in isolation.
Isolated units will carry out a further check, attempting to find a local supply source within their isolated pocket ignoring the connected rail network requirement. This means any town, urban or city hex that is not on the rail network anyway maybe used. Not finding one has no detrimental effect on the unit other than it has nowhere to draw supplies from, hence will run out quicker.
The resultant supply status and local supply sources remains fixed for the entirety of the turn even if the units move. Generally the local supply source will not change unless the unit moves to far away (>20 MP) and then only at the beginning of the next friendly supply phase.'
From section 20.1.5 Headquarters Units as Supply Sources
Headquarters units that are in range (20.4.1) serve as supply sources to their attached ground units. The higher headquarters units of these HQ units do not have an impact on supplying attached HQ units, only ground units that are directly attached. For example, in the case where the Soviet 3rd Army HQ unit is attached to the Kalinin Front HQ unit, the 3rd Army will provide supply to its attached ground units, but the Kalinin Front will only provide supply to ground units that are directly attached to the Front HQ unit.
20.1.6.1. Supply and Fuel Dumps
Vehicles in the vehicle pool are used to move supply from the railhead to the HQ unit (20.1.5). If there are extra vehicles available in the vehicle pool, then the HQ units will start to stockpile excess supplies and fuel in dumps so as to minimize future needs from the railhead. Each dump contains one ton of supplies or fuel. One exception, HQs resupplied via airdrops do not accumulate supply and fuel dumps instead the HQ and attached support units receive all supply directly.
Headquarters units serving as the supply source for their attached units will first use their dumps and then attempt to draw the remaining needed supply from their local supply source (20.1.4).
When an HQ unit moves, instantaneously takes vehicles out of the vehicle pool in order to move its dumps. The amount taken depends on the percent of the HQ units MPs that are used. If it uses 100 percent of its MPs for the turn, it will take one vehicle for each dump in the HQ unit. If there are not enough vehicles in the vehicle pool, then the excess dumps will be destroyed. During the Logistics Phase, after the supply segment, the vehicles in units and the pool are adjusted as required. So after supplies are delivered, most of the "borrowed" vehicles will be sent back to the vehicle pool from HQ units that had used them to move their dumps. However, if the number of vehicles in the vehicle pool falls below one third of the need (the vehicle pool number will turn yellow in the City and info box), any headquarters unit that moves will leave behind all supply and fuel dumps in the nearest friendly town, city or urban hex