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Watching turn

Posted: Thu Aug 27, 2020 12:59 pm
by wodin
One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next, be like watching Command Ops. Also when units attack I'd like a combat report to show during turn stating how attack went.

RE: Watching turn

Posted: Sat Aug 29, 2020 1:07 am
by bcgames
ORIGINAL: wodin

One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next, be like watching Command Ops.
This would be cool. I can't address the difficulty to code this capability.
ORIGINAL: wodin

Also when units attack I'd like a combat report to show during turn stating how attack went.
Right click on a hex that contains a combat and you will see the following combat report. What do you want to see instead?



Image

RE: Watching turn

Posted: Mon Aug 31, 2020 11:09 am
by Saint Ruth
ORIGINAL: wodin
One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next,
Oh, good idea. Will have a look.

RE: Watching turn

Posted: Mon Aug 31, 2020 2:23 pm
by governato
ORIGINAL: Saint Ruth

ORIGINAL: wodin
One thing, I'd understand the game and get more thrill out of it, if I could watch the units actually move across the map and not jump from one hex to the next,
Oh, good idea. Will have a look.

I would really really love this! I like rewatching the game as a fluid flow of events.