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[1.05b2]Wrong Cost for replacing a Missing Unit

Posted: Mon Aug 31, 2020 5:22 am
by HansLemurson
I disbanded an Infantry Battalion to allow its troops to escape potential encirclement, but I had not been able to re-create it due to not having enough "Items".

I have enough troops in the SHQ to rebuild it, and I even have enough Recruits and IP if it had to be built from scratch.

It seems like the game is estimating the cost of Re-forming the missing unit to be the full cost of building the entire brigade!

Visible in image: The SHQ's resources, and the menu's claim of having only 38% of required items.
Image

RE: [1.05b2]Wrong Cost for replacing a Missing Unit

Posted: Tue Sep 01, 2020 7:09 am
by Vic
Could you send me a savefile from which i can attempt to do reform the unit and double check all parameters?

Please send to vic@vrdesigns.net

with a link to this thread.

best wishes,
Vic

RE: [1.05b2]Wrong Cost for replacing a Missing Unit

Posted: Tue Sep 01, 2020 12:34 pm
by DTurtle
In general, I have to say that I don't really understand exactly what goes into the % Items value.

Is it built replacement soldiers in the SHQ? Is it industrial points, ammo, fuel, etc?

It would be really helpful if it would at least give some information in a mouseover or something like that so that we can figure out what we need to do in order to rebuild them.

RE: [1.05b2]Wrong Cost for replacing a Missing Unit

Posted: Wed Sep 02, 2020 5:54 am
by Vic
In fact the Troops are raised (de novo) and thus any existing Troops in the SHQ are not used for this.

This probably explains the item % shortage of the initial poster.

I am going to make it possible to raise the missing Unit "blank" so that either SHQ can send Troops or you can do it partially by using Replacement Troops.

Best wishes,
Vic