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"Static" units?

Posted: Sun Sep 06, 2020 10:09 pm
by 76mm
Hi, I'm playing around with some scenarios and set some units to "static", ie, they shouldn't be able to move without transport.

And yet in a scenario with a 2.5 km hex scale, they can move, although not much--one hex. But for things like 122mm howitzers w/o transport, this isn't realistic--why are they moving if they are supposedly "static"?

RE: "Static" units?

Posted: Mon Sep 07, 2020 12:21 am
by Lobster
Remove the static flag and make it fixed. Unless you want it to move at some point in time. I guess 'someone' thinks the crew can drag a heavy howitzer through the mud. [8|]

RE: "Static" units?

Posted: Mon Sep 07, 2020 2:04 am
by jupiter999
Drag for 2.5 km??

RE: "Static" units?

Posted: Mon Sep 07, 2020 6:54 am
by 76mm
ORIGINAL: Lobster
Remove the static flag and make it fixed. Unless you want it to move at some point in time. I guess 'someone' thinks the crew can drag a heavy howitzer through the mud. [8|]
Well, that's the problem, the howitzers need to be able to move--when they have transport.

RE: "Static" units?

Posted: Mon Sep 07, 2020 11:45 am
by Lobster
ORIGINAL: 76mm
ORIGINAL: Lobster
Remove the static flag and make it fixed. Unless you want it to move at some point in time. I guess 'someone' thinks the crew can drag a heavy howitzer through the mud. [8|]
Well, that's the problem, the howitzers need to be able to move--when they have transport.

Yes that's the whole problem. The way transport is modeled. It isn't. While it's possible to dismount infantry you lose your heavy weapons in the process so no artillery for the most part. When a unit dismounts the heavy stuff needs to be left on the map and the flag for that equipment needs to be changed to fixed. Then when it mounts again (limbered for artillery) the flag needs to be changed back to static. But I don't know if there's a way to do that while a game is in progress.

However, even the new dismounted feature is screwed up. I can dismount a German unit and if it has 150mm light guns they stay. But all the 75mm AT guns are gone. How can they drag a 150mm sIG33 howitzer and have it keep up with the infantry but not the much lighter 75mm PAK97 AT guns?

RE: "Static" units?

Posted: Mon Sep 07, 2020 12:06 pm
by 76mm
What a mess...disappointing. I haven't even looked at the dismount feature yet, so I can see I've got more frustration ahead...


RE: "Static" units?

Posted: Tue Sep 08, 2020 4:33 am
by cathar1244
Well, that's the problem, the howitzers need to be able to move--when they have transport.

What about the equipment flags?

It sounds like FLAG1 includes 2 in its sum (can move slowly without transport).

FLAG0 should include 16 in its sum (must have transport to move).

Cheers

RE: "Static" units?

Posted: Tue Sep 08, 2020 8:18 am
by 76mm
ORIGINAL: cathar1244
It sounds like FLAG1 includes 2 in its sum (can move slowly without transport).

FLAG0 should include 16 in its sum (must have transport to move).
FLAG0 is already set to 16, and FLAG1 is 32 (Long Range), so according to the Flag descriptions, the howitzers should not be able to move without transport. And yet, they can move 2.5 km per turn.

RE: "Static" units?

Posted: Wed Sep 09, 2020 3:53 am
by cathar1244
ORIGINAL: 76mm
ORIGINAL: cathar1244
It sounds like FLAG1 includes 2 in its sum (can move slowly without transport).

FLAG0 should include 16 in its sum (must have transport to move).
FLAG0 is already set to 16, and FLAG1 is 32 (Long Range), so according to the Flag descriptions, the howitzers should not be able to move without transport. And yet, they can move 2.5 km per turn.

And the unit in question has only the howitzers as its equipment?

Cheers

RE: "Static" units?

Posted: Tue Sep 15, 2020 2:19 pm
by Lobster
ORIGINAL: 76mm
ORIGINAL: cathar1244
It sounds like FLAG1 includes 2 in its sum (can move slowly without transport).

FLAG0 should include 16 in its sum (must have transport to move).
FLAG0 is already set to 16, and FLAG1 is 32 (Long Range), so according to the Flag descriptions, the howitzers should not be able to move without transport. And yet, they can move 2.5 km per turn.

Uhm...brawny artillerymen?

RE: "Static" units?

Posted: Tue Sep 15, 2020 3:48 pm
by Hellen_slith
even today


Image

RE: "Static" units?

Posted: Tue Sep 15, 2020 11:09 pm
by Lobster
ORIGINAL: Hellen_slith

even today


Image

Asphalt lot. Now let's see them drag it along a WW2 Soviet 'road'. [;)]

Dang, why didn't they put some decent wheels on that thing?

RE: "Static" units?

Posted: Tue Sep 15, 2020 11:17 pm
by Lobster
Drag this. [:D]


Image

RE: "Static" units?

Posted: Wed Sep 16, 2020 1:27 pm
by Hellen_slith
Sure. Give me a couple of Marines or a few dozen Army. Or a couple hundred Navy.

And a lever and a fulcrum.

RE: "Static" units?

Posted: Wed Sep 16, 2020 11:23 pm
by Lobster
ORIGINAL: Hellen_slith

Sure. Give me a couple of Marines or a few dozen Army. Or a couple hundred Navy.

And a lever and a fulcrum.

I assume the Air Force doesn't have enough personnel. [;)]

RE: "Static" units?

Posted: Sun Sep 20, 2020 1:22 am
by 76mm
ORIGINAL: cathar1244
And the unit in question has only the howitzers as its equipment?
Sorry for delay, I've been traveling.

Yes, the howitzers were the only equipment--actually, my mistake, they are not howitzers but the 122mm M31 guns--they weigh more than 7,000 kg and I don't find it realistic at all that they could be manhandled 2.5 km in the course of a 6 hour turn.

But moreover, if an attribute says "cannot move without transport", it sure seem that, um, it shouldn't be able to move without transport?

RE: "Static" units?

Posted: Sun Sep 20, 2020 2:34 am
by cathar1244
ORIGINAL: 76mm
ORIGINAL: cathar1244
And the unit in question has only the howitzers as its equipment?
Sorry for delay, I've been traveling.

Yes, the howitzers were the only equipment--actually, my mistake, they are not howitzers but the 122mm M31 guns--they weigh more than 7,000 kg and I don't find it realistic at all that they could be manhandled 2.5 km in the course of a 6 hour turn.

But moreover, if an attribute says "cannot move without transport", it sure seem that, um, it shouldn't be able to move without transport?

Definitely a bug. My guess is that this slipped in when the additional hex scales were added.

Cheers

RE: "Static" units?

Posted: Sun Sep 20, 2020 1:21 pm
by 76mm
But IIRC the game has included 2.5 km hex scale for some time. And if you look at the 122mm guns in the editor, it shows that the "static" flag is checked, whereas if you look at the unit report in the game, it shows that the unit features "Very Slow Movement". So for some reason the static flag seems to have been repurposed to "Very Slow Movement" rather than what it says in the Manual (Section 8.4.1.1), which is "no movement without transport".

Seems like "someone" decided to change the static flag to mean "Very Slow Movement" for some reason, and then didn't bother to update the manual or the text in the editor, etc. And if I had to choose between real "Static" units and units with "Very Slow Movement", I would definitely choose the former.

RE: "Static" units?

Posted: Sun Sep 20, 2020 1:37 pm
by rhinobones
ORIGINAL: 76mm
Seems like "someone" decided to change the static flag to mean "Very Slow Movement"

Wonder if other undocumented flag changes have been made. Do you think it is possible that a different flag is now the “static” setting?

Regards

RE: "Static" units?

Posted: Sun Sep 20, 2020 3:36 pm
by Lobster
The ability for artillery to move without transport has been present forever. It's the minimum one hex per turn thing. Remove that ability from static equipment unless it has transport.