Long Time Motivation
Posted: Wed Sep 16, 2020 6:44 pm
Hello,
I have bought the game a few days ago and played about 30 hours so far.
First tried on the hardest difficulty and got wooped once the enemy got tech rolling.
Then went a step down and got wooped again.
Tried then normal difficulty and gave the computer plus two observation range.
Now the computer gets wooped... Pointless to play on after the balance of power has cleary been shifted. Would take hours and hours just micromanage a won game into victory.
The turn takes a few minutes to play and more than 3 minutes to compute even after disabling all animations.
The play in the beginning is repetitive there is not much variation. It takes ages to find out, if the difficulty is valid or if those hours playing just were wasted.
The whole navy thing feels to useless. Once you get to the convoy regions you take 8-12 income from UK and shortly after loose a sub worth 200. Even if they manage to stay there for 5 turns they barely made half of what they cost.
I would give the game maybe a 4 out of 10 and would not consider the game worth more than a few bucks.
Maybe playing vs humans by email may change the feeling.
But nothing compared to the 100rds of hours I played other strategy games that have a high replayabiltiy.
I would like to like the game, but I can't find reasons.
There are strategy games, that I have played hundreds and hundreds of hours and one even a couple of thousand.
Making this historical valid by scripting events and limiting options, just makes it no fun in the long run at least not for me.
Or are there any people that still repeat the same game over and over again?
I have bought the game a few days ago and played about 30 hours so far.
First tried on the hardest difficulty and got wooped once the enemy got tech rolling.
Then went a step down and got wooped again.
Tried then normal difficulty and gave the computer plus two observation range.
Now the computer gets wooped... Pointless to play on after the balance of power has cleary been shifted. Would take hours and hours just micromanage a won game into victory.
The turn takes a few minutes to play and more than 3 minutes to compute even after disabling all animations.
The play in the beginning is repetitive there is not much variation. It takes ages to find out, if the difficulty is valid or if those hours playing just were wasted.
The whole navy thing feels to useless. Once you get to the convoy regions you take 8-12 income from UK and shortly after loose a sub worth 200. Even if they manage to stay there for 5 turns they barely made half of what they cost.
I would give the game maybe a 4 out of 10 and would not consider the game worth more than a few bucks.
Maybe playing vs humans by email may change the feeling.
But nothing compared to the 100rds of hours I played other strategy games that have a high replayabiltiy.
I would like to like the game, but I can't find reasons.
There are strategy games, that I have played hundreds and hundreds of hours and one even a couple of thousand.
Making this historical valid by scripting events and limiting options, just makes it no fun in the long run at least not for me.
Or are there any people that still repeat the same game over and over again?