Interaction between naval movement and combat
Posted: Sun Sep 20, 2020 3:49 pm
The manual is silent on the costs in Action Points to naval units of engaging in combat. But it clearly is more than the one Action Point per strike that it costs land unist. I have tried testing this out using a hot-seat game and it seems that a strike by a surface ship or a sub costs half of the unit's remaining APs, rounding up. Can the designers confirm this?
Are naval attacks by nearby units that consume a lot of APs more effective than attacks by distant units that are close to the end of their range? My impression is that the answer is no - the combat effects are the same. The only proximity benefit I can see is that subs are much more effective in attacking enemy naval units to which they are adjacent at the start of the turn, than if they have to move first to reach the enemy. This proximity benefit does not seem to apply to surface ships against other surface ships, though I think it does apply in reverse against subs (i.e. an enemy destroyer will be much more effective attacking a friendly sub if the sub is adjacent to it at the start of the turn). Grateful for clarification of the rules on this point.
Michael
Are naval attacks by nearby units that consume a lot of APs more effective than attacks by distant units that are close to the end of their range? My impression is that the answer is no - the combat effects are the same. The only proximity benefit I can see is that subs are much more effective in attacking enemy naval units to which they are adjacent at the start of the turn, than if they have to move first to reach the enemy. This proximity benefit does not seem to apply to surface ships against other surface ships, though I think it does apply in reverse against subs (i.e. an enemy destroyer will be much more effective attacking a friendly sub if the sub is adjacent to it at the start of the turn). Grateful for clarification of the rules on this point.
Michael