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[1.05b5] Exploit with Independent units

Posted: Mon Sep 21, 2020 12:44 pm
by Saros
Right now there is no penalty for swapping units around OHQ's so if you have a really good OHQ commander it's worth it to swap around the 2 indy units assigned to it as the turn progresses. This functionally removes the 2 unit cap on OHQ's.

It is also possible to assign a small indy unit that matches the OHQ size e.g. a batallion to a bde then upgrade the batallion to a regiment circumventing the restriction of the size of indy units that can attach to OHQ's.

RE: [1.05b5] Exploit with Independent units

Posted: Mon Sep 21, 2020 2:22 pm
by Atomikkrab
Both of these are True and exploitable.

RE: [1.05b5] Exploit with Independent units

Posted: Mon Sep 21, 2020 4:15 pm
by DTurtle
Adding a PP cost for adding/removing independent units from an OHQ would fix this IMHO. Similar to swapping postures during a turn - it is possible, but limited.

Though swapping postures is further limited by actually having those postures in high enough numbers. So it might not be enough for swapping independent units.

RE: [1.05b5] Exploit with Independent units

Posted: Tue Sep 22, 2020 4:50 am
by Vic
Cant argue with this, will address for beta6!