Persistent forces in dynamic campaign
Posted: Tue Sep 22, 2020 2:57 am
I really love the campaign generator, though I find the battles tend to lose meaning as the losses you inflict don't really have any impact (afaik) on subsequent rounds. The AI always seems to have forces to match what you have on hand.
It would be nice to have a setting for a reinforcement limited for both the player and the AI. Letting that be a variable setting for the player vs the AI could allow set-ups for unusual campaign structures (eg, a player with a weak screening force but strong reserves against an AI with a strong front-loaded force, but with no reserves at all).
Other alternatives: allowing players / the AI to pre-purchase 'reserve units' that can only be called in for future battles / as reinforcements, but at a reduced cost.
It would be nice to have a setting for a reinforcement limited for both the player and the AI. Letting that be a variable setting for the player vs the AI could allow set-ups for unusual campaign structures (eg, a player with a weak screening force but strong reserves against an AI with a strong front-loaded force, but with no reserves at all).
Other alternatives: allowing players / the AI to pre-purchase 'reserve units' that can only be called in for future battles / as reinforcements, but at a reduced cost.