Iron Hand 2014
Posted: Tue Oct 06, 2020 10:56 am
Unfortunately, this one is rather topical. Iron Hand covers a crisis in the Nagorno-Karabakh region between Armenia and Azerbaijan in 2014. Azerbaijan has obtained a leading-edge S-300/SA-10 Gargoyle air defence system and is using it, alongside older ones, to enforce a no-fly zone over its rival, Armenia. Russia intervenes on behalf of its Armenian ally, while Turkey remains neutral. You can only play the Russians and this AAR should not be taken to infer any personal bias I might have in the 2020 conflict - I have none and would much prefer to see a fair and lasting negotiated solution to the issue.
As the Russian theatre commander, you are ordered to take-out all Azeri Gargoyle, SA-5 Gammon and SA-4 Ganef sites and command structures while minimising your own losses and not allowing any downed pilots to fall into enemy hands. To this end, you have a formidable arsenal of aircraft, plus surface ships in the Caspian and a sub in the Black Sea mounting Kalibr cruise missiles. You also have defensive SAMs stationed in Armenia. However, only some of these weapons are effective against the Azeri air defences. Most of the air-launched missiles lack the range to engage even the old Goa SAM sites deployed by Azerbaijan without endangering planes. Most of the cruise missiles are slow and vulnerable to the high-performance SAMs. The Azeris also have numerous leading-edge MiG-29 Fulcrum fighters, while many of your own fighters (including all your MiG-29s) are awkwardly boxed-into Armenia, between enemy SAM cover and an exclusion zone covering Georgia and Eastern Turkey. On the plus side, you can immediately see all of the fixed Azeri sites (Guidelines, Goas and Gammons) and the enemy completely lack a navy.
The biggest problem of all is the Gargoyle system. It has no real weakness against air attack, with a comprehensive altitude envelope and a range of 110nm, can engage even ballistic missiles (like the battery of eight Iskanders that you have in the Caucasus) and is deadly accurate. The Gammons have a range of 155nm and are central components of the Azeri no-fly zone, but are less capable of engaging high-speed missiles like Iskanders, Kitchens (on your two Backfires) and Krypton ARMs (carried by four Su-34 Fullback MRCAs).
Note that the scenario has a minor, but irritating bug, with the game throwing an error every hour because it can't generate a weather report.
Decided to make the most of the three days available and go at it carefully and gradually. As an experiment, I fired a Kitchen at a Gammon site in the W of Azerbaijan, with an Il-22 jamming plane aloft in the hope it would improve my chances (never sure of the effective range of OECM aircraft, so kept it well back). Found that Gammons can engage Kitchens, because the latter slow down on the final approach, but only at 30% chances and the Kitchen hit. Unfortunately, it only destroyed a couple of ZU-23 AA guns. What was interesting was the absence of Gargoyle fire.
The Azeris scrambled a series of MiG-29 patrols from Kyurdamir in the centre of the country, plus more from a second base at Baku. I'd already decided to leave air defence to my SAMs due to the danger from the Gammon site. This worked fine and, with the AI at its idiotic worst, all six of the Kyurdamir planes wandered into range of my Grumbles and were shot down for 25VP each. Note that the Russians mostly default to Weapons Hold and it's best to keep the Grumbles that way until the enemy planes are too far in to escape.
Decided to deal with the Gammon site and bombarded it with Kitchens and Iskanders. With 22 components, Gammon sites take a lot of destroying, but I managed it with two Iskanders remaining (500VP). This made life potentially safer for my aircraft in W Azerbaijan.
Meanwhile, I had the Caspian squadron fire a Kalibr at the enemy command bunker near Baku, again to test the defences. A Gargoyle shot it down, but I couldn't fix its position. It had to be nearby, so I cautiously sent-out a Fullback with 160nm range ground search radar which outreached any Azeri weapon. This did the trick and located the Gargoyle, as well as three Ganef sites in SW Azerbaijan plus numerous mobile radars and AA guns/MANPADs.
At this point, I realised that, in this scenario at least, the Gargoyle had a surprising weakness. If it had been sensibly located in the centre of the country, it would have been next to invulnerable but, like the second Gammon site, it was on the coast near the enemy capital. However mighty it was against high-tech weaponry, it had no defence whatever against low-tech naval guns!!!. Sent the Caspian squadron to engage at Flank, praying that the enemy Fulcrums weren't loaded with bombs and rockets, as the fleet's SAM cover was weak.
While waiting, I made the most of the Fullback sortie and took-out three radar sites for 50VP each (you need +2000 to win and +1000 to draw). Also used the remaining Iskanders to damage one of the Ganefs. The sub Krasnodar also picked-off a Spoon Rest radar in the far W of Azerbaijan with a Kalibr, then a nearby Tall King for another 100VP total.
In due course, the three frigates and corvettes arrived off Baku, ignoring shadowing Fulcrums which made no attempt to attack. Despite the inaccuracy of the corvette Volgodonsk's impressive-looking Grad rockets, basic 100mm and 76mm gunfire made a sorry mess of the Gargoyle and Gammon sites for a whopping 1,500VP. I then used Kalibrs to take-out the command bunker. This scores no VP and, although you get a message saying that enemy air defence co-ordination has been damaged, there was no evidence for this in practice. I then took-out a couple of radars with Kalibrs to take the score to +2,500 and a Major Victory.
A nice, clinical, bloodless Russian victory. However, I couldn't resist seeing what would have happened had I gone for the Triumph. Find out in the next post...
As the Russian theatre commander, you are ordered to take-out all Azeri Gargoyle, SA-5 Gammon and SA-4 Ganef sites and command structures while minimising your own losses and not allowing any downed pilots to fall into enemy hands. To this end, you have a formidable arsenal of aircraft, plus surface ships in the Caspian and a sub in the Black Sea mounting Kalibr cruise missiles. You also have defensive SAMs stationed in Armenia. However, only some of these weapons are effective against the Azeri air defences. Most of the air-launched missiles lack the range to engage even the old Goa SAM sites deployed by Azerbaijan without endangering planes. Most of the cruise missiles are slow and vulnerable to the high-performance SAMs. The Azeris also have numerous leading-edge MiG-29 Fulcrum fighters, while many of your own fighters (including all your MiG-29s) are awkwardly boxed-into Armenia, between enemy SAM cover and an exclusion zone covering Georgia and Eastern Turkey. On the plus side, you can immediately see all of the fixed Azeri sites (Guidelines, Goas and Gammons) and the enemy completely lack a navy.
The biggest problem of all is the Gargoyle system. It has no real weakness against air attack, with a comprehensive altitude envelope and a range of 110nm, can engage even ballistic missiles (like the battery of eight Iskanders that you have in the Caucasus) and is deadly accurate. The Gammons have a range of 155nm and are central components of the Azeri no-fly zone, but are less capable of engaging high-speed missiles like Iskanders, Kitchens (on your two Backfires) and Krypton ARMs (carried by four Su-34 Fullback MRCAs).
Note that the scenario has a minor, but irritating bug, with the game throwing an error every hour because it can't generate a weather report.
Decided to make the most of the three days available and go at it carefully and gradually. As an experiment, I fired a Kitchen at a Gammon site in the W of Azerbaijan, with an Il-22 jamming plane aloft in the hope it would improve my chances (never sure of the effective range of OECM aircraft, so kept it well back). Found that Gammons can engage Kitchens, because the latter slow down on the final approach, but only at 30% chances and the Kitchen hit. Unfortunately, it only destroyed a couple of ZU-23 AA guns. What was interesting was the absence of Gargoyle fire.
The Azeris scrambled a series of MiG-29 patrols from Kyurdamir in the centre of the country, plus more from a second base at Baku. I'd already decided to leave air defence to my SAMs due to the danger from the Gammon site. This worked fine and, with the AI at its idiotic worst, all six of the Kyurdamir planes wandered into range of my Grumbles and were shot down for 25VP each. Note that the Russians mostly default to Weapons Hold and it's best to keep the Grumbles that way until the enemy planes are too far in to escape.
Decided to deal with the Gammon site and bombarded it with Kitchens and Iskanders. With 22 components, Gammon sites take a lot of destroying, but I managed it with two Iskanders remaining (500VP). This made life potentially safer for my aircraft in W Azerbaijan.
Meanwhile, I had the Caspian squadron fire a Kalibr at the enemy command bunker near Baku, again to test the defences. A Gargoyle shot it down, but I couldn't fix its position. It had to be nearby, so I cautiously sent-out a Fullback with 160nm range ground search radar which outreached any Azeri weapon. This did the trick and located the Gargoyle, as well as three Ganef sites in SW Azerbaijan plus numerous mobile radars and AA guns/MANPADs.
At this point, I realised that, in this scenario at least, the Gargoyle had a surprising weakness. If it had been sensibly located in the centre of the country, it would have been next to invulnerable but, like the second Gammon site, it was on the coast near the enemy capital. However mighty it was against high-tech weaponry, it had no defence whatever against low-tech naval guns!!!. Sent the Caspian squadron to engage at Flank, praying that the enemy Fulcrums weren't loaded with bombs and rockets, as the fleet's SAM cover was weak.
While waiting, I made the most of the Fullback sortie and took-out three radar sites for 50VP each (you need +2000 to win and +1000 to draw). Also used the remaining Iskanders to damage one of the Ganefs. The sub Krasnodar also picked-off a Spoon Rest radar in the far W of Azerbaijan with a Kalibr, then a nearby Tall King for another 100VP total.
In due course, the three frigates and corvettes arrived off Baku, ignoring shadowing Fulcrums which made no attempt to attack. Despite the inaccuracy of the corvette Volgodonsk's impressive-looking Grad rockets, basic 100mm and 76mm gunfire made a sorry mess of the Gargoyle and Gammon sites for a whopping 1,500VP. I then used Kalibrs to take-out the command bunker. This scores no VP and, although you get a message saying that enemy air defence co-ordination has been damaged, there was no evidence for this in practice. I then took-out a couple of radars with Kalibrs to take the score to +2,500 and a Major Victory.
A nice, clinical, bloodless Russian victory. However, I couldn't resist seeing what would have happened had I gone for the Triumph. Find out in the next post...