Territory
Posted: Tue Oct 06, 2020 8:32 pm
I'm at turn 80 of my first multi-player game and the following thoughts and suggestions about territory have been brewing and developing as I go. So, It thought I'd toss some of the ideas out for discussion.
-Mark R.
Territorial Suggestions
(1) Isolated hexes
A hex isolated from any friendly SHQ should revert to unowned
Isolated -> a path of friendly hexes (of any length) cannot be traced to an SHQ
(2) Transfer territory
By strategem, a player should be able to cede territory to another nation. Size of cessation could depend on roll, leadership skill etc...
(3) Territory purchase
By strategem, a player should be able to offer to purchase territory for credits.
(4) Alliance level cooperation
By strategem, two nations whose relationship is very high (they have engaged in a victory pact) should be able to enter into an alliance whereby a certain sized expeditionary-force of one nation can operate in the other nation's territory. The size of the expeditionary force could vary depending on die roll, negotiation skill, relationship value etc... supply and reinforcement could get tricky, but the nation of the expeditionary force might be able to build roads and logistics infrastructure in the host nation's territory. If relationship drops (to say below 80) the exp force must disband and logistics becomes owned by host nation.
(5) Non-sentient animal territory
Non-sentient animals should not permanently control territory. They should only control the hex they occupy. When they move from the hex, the hex ownership should revert to the previous owner.
(6) Traversing vassal territory
As posted by Kaaven here: https://www.matrixgames.com/forums/tm.asp?m=4887282
-Mark R.
Territorial Suggestions
(1) Isolated hexes
A hex isolated from any friendly SHQ should revert to unowned
Isolated -> a path of friendly hexes (of any length) cannot be traced to an SHQ
(2) Transfer territory
By strategem, a player should be able to cede territory to another nation. Size of cessation could depend on roll, leadership skill etc...
(3) Territory purchase
By strategem, a player should be able to offer to purchase territory for credits.
(4) Alliance level cooperation
By strategem, two nations whose relationship is very high (they have engaged in a victory pact) should be able to enter into an alliance whereby a certain sized expeditionary-force of one nation can operate in the other nation's territory. The size of the expeditionary force could vary depending on die roll, negotiation skill, relationship value etc... supply and reinforcement could get tricky, but the nation of the expeditionary force might be able to build roads and logistics infrastructure in the host nation's territory. If relationship drops (to say below 80) the exp force must disband and logistics becomes owned by host nation.
(5) Non-sentient animal territory
Non-sentient animals should not permanently control territory. They should only control the hex they occupy. When they move from the hex, the hex ownership should revert to the previous owner.
(6) Traversing vassal territory
As posted by Kaaven here: https://www.matrixgames.com/forums/tm.asp?m=4887282