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[1.05b8] GraphicsAlt directory
Posted: Fri Oct 09, 2020 8:09 am
by mroyer
From
beta6 change list
-For modding: If the GraphicsAlt directory is present
This is mostly working now, but it still uses images in the following directories from the 'Graphics' directory, even if they also exist in the 'GraphicsAlt' directory:
...\shadowmodgraphics
...\systemgraphics
I haven't tested it, but I expect these also:
...\systemmodgraphicsBIG
...\systemmodgraphicsSMALL
I wonder if the three 'systemmodgraphics' directories should even exist. They feel out of place in the folder structure. Perhaps they are an inherited left over from some earlier version or other game?
(All this is VERY low priority in my view, for what that's worth.)
Thanks,
-Mark R.
RE: [1.05b8] GraphicsAlt directory
Posted: Tue Oct 27, 2020 7:07 am
by mroyer
I did some more testing using v1.05b8 regarding the \GraphicsAlt vs the \Graphics folder and I believe the only folder that is not loaded from ...\GraphicsAlt is:
...\Graphics\shadowmodgraphics
--------------------------------------------------
I actually tried deleting the ...\Graphics\shadowmodgraphics folder outright and the game reverted to a splash-screen and other graphics for "Decisive Campaigns the Blitz from Warsaw to Paris" [X(]
Similarly, I deleted the following folders and the game ran fine actually re-creating those folders in ...\Graphics:
...\systemmodgraphicsBIG
...\systemmodgraphicsSMALL
So there's clearly some interesting, non-standard, game-engine processing going on with those particular folders.
For mod'ing, the only files I've needed from those folders are these:
...\Graphics\shadowmodgraphics\defaultcounter.png
...\Graphics\shadowmodgraphics\defaultcounterbig.png
...\Graphics\shadowmodgraphics\defaultcountersmall.png
It would be nice if those files were also sourced from ...\GraphicsAlt.
-Mark R.