New Developer Beta Hotfix for EDBTR patch version 1.06.
Posted: Fri Oct 16, 2020 11:35 am
**** HOTFIX 1.06.22 AVAILABLE ****
New Developer Beta Hotfix for EDBTR patch version 1.06.
1.06.22 is an unofficial update (but should be very close to the official patch when released) that fixes some minor bugs that we discovered after the release of the 1.06 patch - and we have added some cool new features for you to try out! Just download the zip file from the link below and extract into your main GGEDTBTR folder where the 1.06 patch resides. This will overwrite several files so answer 'yes' to the MSWindows overwrite prompts.
Although this update should not effect your current 1.06 saves, it is preferable that you start a new game or at least complete your current turn. If your run the game through DxWnd, it's always good to "clear compatibility flags" whenever you update.
1.06.22 fixes and new features:
1. Fixed Scoring bugs for intro and short campaigns and some other scenarios.
2. Added "BigDuke66"'s BoB map graphic fix and several fixes to BoB location errors. fixed KG 40 HQ assignment.
3. The Halifax V and Lancaster II are now available for BTR. Both aircraft reside within 6 Group. Only available if you restart a new game.
4. German gruppe now contain 40 aircraft max.
5. Added ability to select location and airbase info on the map during the reaction phase.
6. Sunrise and sunset now tracks much more realistically to the seasons (based on Paris latitude). This means the attacker really has to pay attention to the time of year and plan his day and night raid launch times accordingly.
7. Added sunrise-sunset info to main display and planning display.
8. Added menu toggle button to stop re-centering of map during reaction phase(!) You can pan but you can't zoom with this feature on.
9. More fixes to speed up play and stop "turnback to target" events.
10. Made some tweaks to Allied BTR AI.
11. Updated promotion feature and fixed a few bugs. Most promotions in the game were just pilots replacing a fallen or wounded leader. Now you will see a message to that effect - either assuming command or an actual rank promotion. Promotions don't have much effect in the game - yet.
12. fixed several variable-type classes that were causing issues with range calculation routines.
13. Removed ability for axis human player to add AA factors to troops. Allowing this was causing several issues with the land combat routines. AI will still replace destroyed troop AA up to pre-set limits. AA factors now contributes to overall troop strength.
14. Game now shows Axis player when new and in-transit rail-flak arrives at destination.
15. Fixed a database error where several Wilde Sau nightfighter groups entering in the 1943 scenarios did not have their FuG 217’s equipped. Current games will automatically upgrade these groups to be equipped. Scenarios starting in 1944 were OK.
16. Made some more tweaks to ground combat resolution. Axis troop supply now shows impact of oil shortage. Oil shortage greatly reduces the ability of ground troops to resupply.
17. “rail use” is now tracked by the AI through rail centers and ports and can impact supply to ground troops. Strafing rail centers can reduce the capacity of rail use where it had no impact in the game before. Axis player can monitor rail use by clicking on rail centers.
18. Added ability to review weapons database from the aircraft list screen.
19. Fixed a bug causing game to crash when wind was from SW and clouds graphics were on.
20. Added additional morale recovery penalty for groups if ready A/C drops below 33% of full group establishment.
21. Increased restriction on groups flying with low morale.
22. Fixed a bug where radars in Brittany (BTR) and Cornwall (BOB) were not detecting raids.
23. Additional tweaks to allied AI raid planning.
24. Fixed an exploit where the defender player could bring future plane types into their replacement pool through the OOB screen.
25. Fixed another probable cause of the turnback bug.
Added feature for replacements:
In the unit list screen you see the number produced (meaning repl delivered if defender or repl received if attacker) by a/c type. The "replacement" screen is no longer redundant, it now shows the net number allocated for each a/c type. A negative number means your pool has dropped below the total #repl produced (i.e. you are burning through this a/c type). A positive number means your pool has increased above the total #repl produced, probably caused by upgrading to a better plane type which puts those old planes back in the pool.
Enjoy, and let us know what you think. Here is the dropbox link:
https://www.dropbox.com/s/vf9zc2s5y6p8s ... 2.zip?dl=0
New Developer Beta Hotfix for EDBTR patch version 1.06.
1.06.22 is an unofficial update (but should be very close to the official patch when released) that fixes some minor bugs that we discovered after the release of the 1.06 patch - and we have added some cool new features for you to try out! Just download the zip file from the link below and extract into your main GGEDTBTR folder where the 1.06 patch resides. This will overwrite several files so answer 'yes' to the MSWindows overwrite prompts.
Although this update should not effect your current 1.06 saves, it is preferable that you start a new game or at least complete your current turn. If your run the game through DxWnd, it's always good to "clear compatibility flags" whenever you update.
1.06.22 fixes and new features:
1. Fixed Scoring bugs for intro and short campaigns and some other scenarios.
2. Added "BigDuke66"'s BoB map graphic fix and several fixes to BoB location errors. fixed KG 40 HQ assignment.
3. The Halifax V and Lancaster II are now available for BTR. Both aircraft reside within 6 Group. Only available if you restart a new game.
4. German gruppe now contain 40 aircraft max.
5. Added ability to select location and airbase info on the map during the reaction phase.
6. Sunrise and sunset now tracks much more realistically to the seasons (based on Paris latitude). This means the attacker really has to pay attention to the time of year and plan his day and night raid launch times accordingly.
7. Added sunrise-sunset info to main display and planning display.
8. Added menu toggle button to stop re-centering of map during reaction phase(!) You can pan but you can't zoom with this feature on.
9. More fixes to speed up play and stop "turnback to target" events.
10. Made some tweaks to Allied BTR AI.
11. Updated promotion feature and fixed a few bugs. Most promotions in the game were just pilots replacing a fallen or wounded leader. Now you will see a message to that effect - either assuming command or an actual rank promotion. Promotions don't have much effect in the game - yet.
12. fixed several variable-type classes that were causing issues with range calculation routines.
13. Removed ability for axis human player to add AA factors to troops. Allowing this was causing several issues with the land combat routines. AI will still replace destroyed troop AA up to pre-set limits. AA factors now contributes to overall troop strength.
14. Game now shows Axis player when new and in-transit rail-flak arrives at destination.
15. Fixed a database error where several Wilde Sau nightfighter groups entering in the 1943 scenarios did not have their FuG 217’s equipped. Current games will automatically upgrade these groups to be equipped. Scenarios starting in 1944 were OK.
16. Made some more tweaks to ground combat resolution. Axis troop supply now shows impact of oil shortage. Oil shortage greatly reduces the ability of ground troops to resupply.
17. “rail use” is now tracked by the AI through rail centers and ports and can impact supply to ground troops. Strafing rail centers can reduce the capacity of rail use where it had no impact in the game before. Axis player can monitor rail use by clicking on rail centers.
18. Added ability to review weapons database from the aircraft list screen.
19. Fixed a bug causing game to crash when wind was from SW and clouds graphics were on.
20. Added additional morale recovery penalty for groups if ready A/C drops below 33% of full group establishment.
21. Increased restriction on groups flying with low morale.
22. Fixed a bug where radars in Brittany (BTR) and Cornwall (BOB) were not detecting raids.
23. Additional tweaks to allied AI raid planning.
24. Fixed an exploit where the defender player could bring future plane types into their replacement pool through the OOB screen.
25. Fixed another probable cause of the turnback bug.
Added feature for replacements:
In the unit list screen you see the number produced (meaning repl delivered if defender or repl received if attacker) by a/c type. The "replacement" screen is no longer redundant, it now shows the net number allocated for each a/c type. A negative number means your pool has dropped below the total #repl produced (i.e. you are burning through this a/c type). A positive number means your pool has increased above the total #repl produced, probably caused by upgrading to a better plane type which puts those old planes back in the pool.
Enjoy, and let us know what you think. Here is the dropbox link:
https://www.dropbox.com/s/vf9zc2s5y6p8s ... 2.zip?dl=0