SHip and unit teleporting
Posted: Wed May 14, 2003 10:04 pm
I had a 3 AP TF docked in Cairns, empty, I gave them order to return to Brisbane (their home base).
Then I checked my troops at PM and find then badly disrupted so I decided it was time to rotate them. I return to the 3 AP TF and choose the less damaged to create a one-AP TF. Then I tried to load 4/21st Aus Brigade on it (the bulk of the brigade is in Cairns, there is no 2/ or 3/21st Brigade).
I exited the screen. Surprise, there was no new TF at Cairns, I clicked on the former transport TF. My AK was loading 4/21st, but they were two new transports and with the two others they were carrying all 182nd RCT, that is supposed to defend Noumea.
I reloaded the turn, did roughly the same things maybe not in the same order and it worked OK.
Next time I want my troops teleported directly in the battlefield.
I play v2.30, scen 17, 22 June 1942, Allied
Then I checked my troops at PM and find then badly disrupted so I decided it was time to rotate them. I return to the 3 AP TF and choose the less damaged to create a one-AP TF. Then I tried to load 4/21st Aus Brigade on it (the bulk of the brigade is in Cairns, there is no 2/ or 3/21st Brigade).
I exited the screen. Surprise, there was no new TF at Cairns, I clicked on the former transport TF. My AK was loading 4/21st, but they were two new transports and with the two others they were carrying all 182nd RCT, that is supposed to defend Noumea.
I reloaded the turn, did roughly the same things maybe not in the same order and it worked OK.
Next time I want my troops teleported directly in the battlefield.
I play v2.30, scen 17, 22 June 1942, Allied