Nation in Conflict 1861
Posted: Wed Oct 28, 2020 1:45 pm
Decided to run a solitaire game to highlight some of the features of my latest scenario, which can be downloaded here:
https://www.matrixgames.com/forums/tm.asp?m=4904080
The scenario is a strategic level simulation of the American Civil War on a 10 mi/hex map with bi-weekly turns. For purposes of this AAR historical strategies will be used for both sides.
Spring 1861
Turns 1-4
The scenario begins on April 12, 1861 with the attack on Fort Sumter. All the states that eventually will form the Confederacy are assumed to have already seceded. A small number of forces are available to each side, representing the fact that both sides essentially had to build an army from scratch. The Union chooses the Blockade option from the list of Theater Options. This will withdraw a naval squadron which will be reassigned to blockade duties. At this point the blockade has no effect on Confederate supply. But as the game progresses additional Theater Options will appear to strengthen the blockade. Eventually it will start to take a toll.
The only action at the start of the game is in Missouri. A Union force moves out of St. Louis to take control of key cities within the state. Confederate forces are mobilizing in Independence and Springfield, and a cavalry force under Van Dorn is on its way up from Arkansas.

The following screenshot shows the mobilization locations of major armies, as well as the theater designations I’ll be using in this AAR. Note that Kentucky starts neutral and is surrounded by excluded hexes.

https://www.matrixgames.com/forums/tm.asp?m=4904080
The scenario is a strategic level simulation of the American Civil War on a 10 mi/hex map with bi-weekly turns. For purposes of this AAR historical strategies will be used for both sides.
Spring 1861
Turns 1-4
The scenario begins on April 12, 1861 with the attack on Fort Sumter. All the states that eventually will form the Confederacy are assumed to have already seceded. A small number of forces are available to each side, representing the fact that both sides essentially had to build an army from scratch. The Union chooses the Blockade option from the list of Theater Options. This will withdraw a naval squadron which will be reassigned to blockade duties. At this point the blockade has no effect on Confederate supply. But as the game progresses additional Theater Options will appear to strengthen the blockade. Eventually it will start to take a toll.
The only action at the start of the game is in Missouri. A Union force moves out of St. Louis to take control of key cities within the state. Confederate forces are mobilizing in Independence and Springfield, and a cavalry force under Van Dorn is on its way up from Arkansas.

The following screenshot shows the mobilization locations of major armies, as well as the theater designations I’ll be using in this AAR. Note that Kentucky starts neutral and is surrounded by excluded hexes.


















