CAP
Posted: Tue Nov 10, 2020 5:53 pm
Is it necessary to split CAP above an air combat task force at both low and high level to cover for torpedo bombers? Also, in a ships information screen what does the ops number signify? Thank you.
Much depends on the difference in altitude between the higher level bombers as they come in and the lower level that TBs and DBs drop at. So if all the enemy aircraft are at the same altitude during the approach and the CAP can get to them during that phase, all the enemy aircraft are eligible for attack. But when the attack starts to take place and the TBs and DBs change altitude, the CAP fighters may or may not be able to get down to their level in time if they started out high.ORIGINAL: RangerJoe
No, but it can help especially if you have some inferior but more maneuverable fighters such as the Zero/Claude combination.
The ops number that you are probably referring to is how much activity that they have performed for that 12 hour phase. 1000 points is the maximum.
ORIGINAL: RangerJoe
If they are set to a naval attack with torpedoes but they don't have enough available, they will drop a full bomb load at the low naval altitude - even if they are 2Es.
If you set the altitude for the TBs to fly at 25,000 and they are capable of flying at that altitude, that will be their approach altitude. They will then descend to 200' to drop torpedoes. I am not sure of RJ's assertion that they will also drop to 200' with bombs. I always understood that once they were armed with bombs they would no longer be eligible to use the AI's torpedo attack profile.ORIGINAL: DesertWolf101
Do you guys know what happens if TB come in at a crazy high altitude like 25,000 feet? I am wondering if you need a high CAP to get those or if it is assumed that you instead need a low CAP to intercept them when they drop down for torpedo attack. If the former, seems like a way to game the system.
Edit: Reading BBfanboy's post prior to mine, it would seem that there are two phases to the intercept, the approach and the final run in. Is that correct?
ORIGINAL: BBfanboy
If you set the altitude for the TBs to fly at 25,000 and they care capable of flying at that altitude, that will be their approach altitude. They will then descend to 200' to drop torpedoes. I am not sure of RJ's assertion that they will also drop to 200' with bombs. I always understood that once they were armed with bombs they would no longer be eligible to use the AI's torpedo attack profile.ORIGINAL: DesertWolf101
Do you guys know what happens if TB come in at a crazy high altitude like 25,000 feet? I am wondering if you need a high CAP to get those or if it is assumed that you instead need a low CAP to intercept them when they drop down for torpedo attack. If the former, seems like a way to game the system.
Edit: Reading BBfanboy's post prior to mine, it would seem that there are two phases to the intercept, the approach and the final run in. Is that correct?
Yes, there are three interception/AA phases: approach, attack, and egress.

ORIGINAL: DesertWolf101
Do you guys know what happens if TB come in at a crazy high altitude like 25,000 feet? I am wondering if you need a high CAP to get those or if it is assumed that you instead need a low CAP to intercept them when they drop down for torpedo attack. If the former, seems like a way to game the system.
Edit: Reading BBfanboy's post prior to mine, it would seem that there are two phases to the intercept, the approach and the final run in. Is that correct?
ORIGINAL: Alfred
ORIGINAL: DesertWolf101
Do you guys know what happens if TB come in at a crazy high altitude like 25,000 feet? I am wondering if you need a high CAP to get those or if it is assumed that you instead need a low CAP to intercept them when they drop down for torpedo attack. If the former, seems like a way to game the system.
Edit: Reading BBfanboy's post prior to mine, it would seem that there are two phases to the intercept, the approach and the final run in. Is that correct?
No, you don't get two bites at the cherry.
Aircraft which have an approach altitude but use a different, hard coded, attack run in altitude, can be intercepted by CAP at a point between the approach and attack altitudes inclusive. Various under the hood factors determine the interception point.
Alfred
A practical example.: If you execute a refuelling you shall usually be debited with 250 points meaning that you have used up half of the first part of the day's activity. In other words, a ship shall only be able to sail half the distance in that period. This is also reflected on the hex number indicator in the upper part of the screen. You shall see that the number is reduced, say from 4 to 2 (the second hex number).ORIGINAL: boxof4
...ships information screen what does the ops number signify? Thank you.
It is possible but I have noted that 250 points reduces one of the legs in.....half...[;)]ORIGINAL: RangerJoe
There are 1000 ops points per phase, not 500. That is, if I remember correctly.
That is correct, 1000 for night phase, 1000 for day phase.ORIGINAL: RangerJoe
There are 1000 ops points per phase, not 500. That is, if I remember correctly.
You need to look at every ship in the TF. It may be that all the DDs that refueled from the Carriers or other large ships expended 250 ops points each, while the ones providing the fuel expended 500 ops points because they refueled multiple smaller ships.ORIGINAL: Leandros
It is possible but I have noted that 250 points reduces one of the legs in.....half...[;)]ORIGINAL: RangerJoe
There are 1000 ops points per phase, not 500. That is, if I remember correctly.
Fred