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restoring readiness
Posted: Wed Nov 11, 2020 8:19 am
by franklin1000
Just found out not to attack under 75%. Wondering what else I missed.
If you move you lose readiness. Not moving restores readiness.
If you are defending, do you lose readiness?
The closer you are to a road the quicker you restore?
RE: restoring readiness
Posted: Thu Nov 12, 2020 10:20 am
by Maerchen
There is a cultist unit strat card that keeps up your unit readiness. I play that very often, as it is a free attachment to a unit.
RE: restoring readiness
Posted: Thu Nov 12, 2020 11:36 am
by Soar_Slitherine
Units lose readiness when they take hits in combat. Defenders suffer reduced penalties from lack of readiness compared to attackers, though it is a significant factor for them nonetheless.
RE: restoring readiness
Posted: Thu Nov 12, 2020 12:05 pm
by Saros
Also units restore readiness every turn based on having full supply and modified by rolls of their OHQ commander. You can click the readiness button on a unit to see the calculation from last turn.
RE: restoring readiness
Posted: Thu Nov 12, 2020 3:39 pm
by franklin1000
thanks