Shadow Empire Review and Suggestions
Posted: Fri Nov 13, 2020 10:43 pm
I'll be stream of consciousness posting my thoughts about Shadow Empires.
The game is a little bit clunky and rough; but what makes it succeed are the "invented" RPG/roguelike elements.
By that, I mean; it operates a lot like the old 1990s era pixel era adventure games, where your brain is forced to invent "background" due to the low resolution -- best case is the Monkey Island 1/2 games in EGA/VGA versus the SVGA Remakes in 2008.
Like for example, I waged a long war against some slavers to seize a northern territory that's a tundra/cold wasteland and it turns out to have a metal mine. [:D]; and in order to keep that region free of "Free Folk" moving around, I have pre-fall era Galactic Republic AI combat robots (Sentinels) roaming the northern wastes, shooting anyone who trespasses.
Down south, I sacked the person running my Model Design Council after I noticed they were constantly getting into fights and stuff, causing dissent and such to rise due to their constant shit-stirring in my most important region. Now I have to find a way to forcibly retire them from the reserve pool before they cause any more trouble; as well as fill the slot on the Model Design Council.
I can now start to build a small indigenously built light tank with 60mm HV gun and 25mm armor in independent light tank units, but first I have got to get all this hunger and dissent/anger under control -- I was too focused on running my war in the North to pay attention to the underlying economic/social background.
The game is a little bit clunky and rough; but what makes it succeed are the "invented" RPG/roguelike elements.
By that, I mean; it operates a lot like the old 1990s era pixel era adventure games, where your brain is forced to invent "background" due to the low resolution -- best case is the Monkey Island 1/2 games in EGA/VGA versus the SVGA Remakes in 2008.
Like for example, I waged a long war against some slavers to seize a northern territory that's a tundra/cold wasteland and it turns out to have a metal mine. [:D]; and in order to keep that region free of "Free Folk" moving around, I have pre-fall era Galactic Republic AI combat robots (Sentinels) roaming the northern wastes, shooting anyone who trespasses.
Down south, I sacked the person running my Model Design Council after I noticed they were constantly getting into fights and stuff, causing dissent and such to rise due to their constant shit-stirring in my most important region. Now I have to find a way to forcibly retire them from the reserve pool before they cause any more trouble; as well as fill the slot on the Model Design Council.
I can now start to build a small indigenously built light tank with 60mm HV gun and 25mm armor in independent light tank units, but first I have got to get all this hunger and dissent/anger under control -- I was too focused on running my war in the North to pay attention to the underlying economic/social background.