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Turn duration
Posted: Mon Nov 16, 2020 8:09 am
by nukkxx5058
Hi, just would like to know if the turn duration is improved with a much better PC or if it will take time anyway (i.e. it's like that by construction).
On a large planet with many AI opponents it can take quite a long time on my typewriter.
thx
RE: Turn duration
Posted: Mon Nov 16, 2020 8:37 am
by jimwinsor
FWIW, it seems AI turn length is longer with the new beta, and since I am planning on streaming it today I went ahead and clocked it for timing purposes: on my system, the average AI turn time for a large planet is just under 2 minutes.
IMO, this is a small price to pay to have a reasonably competent AI in the game. But if it could be improved without sacrificing AI quality that would of course be most welcome.
RE: Turn duration
Posted: Mon Nov 16, 2020 8:46 am
by mroyer
Hmmm... we could do study [:)]
Post a .se1 file here to act as a standard.
Then to participate, a person would
(1) download the file,
(2) advance the turn (only, don't do anything else),
(3) time the AI playing time,
(4) post time and computer stats and OS back here.
It would be interesting to see the variation.
-Mark R.
RE: Turn duration
Posted: Mon Nov 16, 2020 1:58 pm
by KingHalford
I've noticed the AI turn times have increased dramatically since I last played a month ago. I'd estimate that they're somewhere between 3 and 4 times longer than they were. Before I'd rarely wait longer than a minute on even large maps. Now I'm waiting five minutes on medium ones just 50 turns in, and my CPU is pretty monsterous.
I'm not sure which patch caused it but it's clear that something has increased them.
RE: Turn duration
Posted: Mon Nov 16, 2020 3:05 pm
by pauls2271
but it's clear that something has increased them.
I noticed if I used the new option "Survival Stress" that turns took a lot longer.
RE: Turn duration
Posted: Mon Nov 16, 2020 3:18 pm
by KingHalford
Before people get too concerned, this happened before just after a big update and Vic fixed it up pretty quickly.
RE: Turn duration
Posted: Tue Nov 17, 2020 6:59 pm
by jimwinsor
I wonder if it would be possible to allow the player to access and read the reports while the AI is thinking?
RE: Turn duration
Posted: Tue Nov 17, 2020 8:03 pm
by Daza99
ORIGINAL: mroyer
Hmmm... we could do study [:)]
Post a .se1 file here to act as a standard.
Then to participate, a person would
(1) download the file,
(2) advance the turn (only, don't do anything else),
(3) time the AI playing time,
(4) post time and computer stats and OS back here.
It would be interesting to see the variation.
-Mark R.
This is a good idea
RE: Turn duration
Posted: Wed Nov 18, 2020 1:13 am
by Atomikkrab
Vic even mentioned it in the patch notes. He did something to the AI to improve its performance, at the downside of the turns taking longer because of more calculations. I would just say go make a snack and wait.
RE: Turn duration
Posted: Wed Nov 18, 2020 6:24 am
by nukkxx5058
OK guys, attached is a benchmark file for the test.
Just load the file and directly press 'end turn'. And measure the time.
This test might be helpful for VIC, therefore in fine for us all too so participate in large number.
On my 10-year old laptop-type-writter it took:
00:06:13 with 1.05 beta 11
and
00:03:23 with 1.05 beta 13
to complete the turn.
My config:
Laptop Samsung
i5 3210M @2.5ghz
8GB RAM
64bit Win10
GPU: HD4000
https://www.dropbox.com/s/7wwhtzbvn4r7x ... y.se1?dl=0
RE: Turn duration
Posted: Wed Nov 18, 2020 9:34 am
by Emx77
Here are my test results with save file "0 - Copy.se1" posted by nukkxx5058:
First test, ver. 1.05 beta7: 00:01:30.
Second test, ver. 1.05 beta13: 00:01:39.
My config:
Intel i5-9600K @3.7GHz
16GB RAM DDR4
64bit Win10Pro
GPU: NVidia GeForce RTX 2070 Super
RE: Turn duration
Posted: Wed Nov 18, 2020 9:49 am
by springel
On my 5 year old laptop it took 2:45
i7-4700HQ @ 2.40 GHz, 16 GB RAM
RE: Turn duration
Posted: Wed Nov 18, 2020 10:52 am
by pauls2271
1.05 beta 13 - 01:55
Intel i7-6700K @4.0GHz
24GB
64bit Win10Pro
GTX1070
RE: Turn duration
Posted: Wed Nov 18, 2020 10:57 am
by mroyer
Here are my test results with save file "
0 - Copy.se1" posted by nukkxx5058:
v1.05 beta13:
00:02:34.
My config:
Surface Pro 4 Tablet
with docking brick and external monitor
Display Adapter Intel(R) Iris(R) Graphics 540
Resolution 2560x1440
-Mark R.

RE: Turn duration
Posted: Wed Nov 18, 2020 12:20 pm
by Nachtjager
1.05b13 - 01:44
Intel i7-9700k @ 3.60GHz
32GB RAM
64GB Win 10
NVIDIA GeForce GTX 1080
I have noticed that leaving the new worldgen option in beta 13 to give the AI more time to think unchecked does make a difference in new games.
RE: Turn duration
Posted: Wed Nov 18, 2020 12:43 pm
by battlefield91
Testing out my new Rig: 1:29
My config:
Ryzen 5 5600X @ 4.40 GHz
16GB RAM DDR4
64bit Win10
GPU: NVidia GeForce RTX 3080
Installed on SSD
ver. 1.05 beta13
RE: Turn duration
Posted: Wed Nov 18, 2020 12:47 pm
by nadia911
Here are my test results en 1.05Beta13
2:26
Intel Pentium 4550Gold
8 GB RAM
Win 10 64
ATI 7770
SSD disk
RE: Turn duration
Posted: Wed Nov 18, 2020 1:38 pm
by springel
Ran it on my desktop: 2:25
i5 6400 @ 2.70 GHz, 8 MB RAM
This and the earlier laptop result are on patch 13
Seems like the deciding factor is just pure CPU speed. Memory or Video card do not have any effect.
RE: Turn duration
Posted: Wed Nov 18, 2020 2:36 pm
by ASHBERY76
Long turn times means this becomes like Pride of Nations did.A game I never bother playing.
RE: Turn duration
Posted: Wed Nov 18, 2020 4:01 pm
by nukkxx5058
ORIGINAL: ASHBERY76
Long turn times means this becomes like Pride of Nations did.A game I never bother playing.
The difference is that in PON the end turn duration wasn't dependent on the PC performance but was linked to the code itself. A good PC doesn't improve it. Here, it seems it's not the case as the test above shows.
2 minutes turn resolution is reasonable.