Question on ship and pilot exp. levels, are they hard coded?
Posted: Mon Nov 16, 2020 2:40 pm
SHIP EXP
Are ship experience levels hard coded?
I see in the editor that you can edit the values, or modify them from what I assume are otherwise the default values. For instance in my mod, want to show the French submarines had a rather poor record and generally performed fairly badly in World War 2. So I wanted to reflect that in downgrading slightly the exp. levels as they start in my mod. Also gives Japan more time to prepare.
Does anybody know what the standard values are for say each nation?
When the game starts are values given a random level within a range based on the numbers you enter?
PILOTS
It seems for certain but when you give the experience to air crews that day appear on the map with a range based around typical figure you have given, say 70, you get some Pilots less, some pilots more. Are these values then preset and will appear the same in every game( become hard coded) once you pre set them or just random chances the game opens the first turn?
Cav
Are ship experience levels hard coded?
I see in the editor that you can edit the values, or modify them from what I assume are otherwise the default values. For instance in my mod, want to show the French submarines had a rather poor record and generally performed fairly badly in World War 2. So I wanted to reflect that in downgrading slightly the exp. levels as they start in my mod. Also gives Japan more time to prepare.
Does anybody know what the standard values are for say each nation?
When the game starts are values given a random level within a range based on the numbers you enter?
PILOTS
It seems for certain but when you give the experience to air crews that day appear on the map with a range based around typical figure you have given, say 70, you get some Pilots less, some pilots more. Are these values then preset and will appear the same in every game( become hard coded) once you pre set them or just random chances the game opens the first turn?
Cav