Combat bonus for units in base held for weeks
Posted: Thu May 15, 2003 7:49 pm
Had an idea which shouldn't be too hard to implement.
It would be good if a new modifier was created.
It would be based on the consecutive number of days a base has been held. This number would be displayed in the base screen as well as the current modifier in effect.
It would act on all bases other than mainland Australia, New Caledonia and Truk.
For units stationed at that base it would modify:
Ground combat
Air combat
Malaria effect
Engineer rate of build
Ship repair rate either docked or disbanded
Air repair rate
Rate of supply use
Modifier would work something like:
Number of days base held Modifier
0 - 7 -20%
7 - 14 -10%
15 - 21 -5%
22 - 30 0%
31 - 60 +5%
61 - 90 +10%
91 - 120 +15%
121+ +20%
The main rational behind this being organisational level and availability of equipment at the base.
It would increase the depth of the game in respect to holding on to your turf and also gaining new turf and holding on to that.
Comments?
It would be good if a new modifier was created.
It would be based on the consecutive number of days a base has been held. This number would be displayed in the base screen as well as the current modifier in effect.
It would act on all bases other than mainland Australia, New Caledonia and Truk.
For units stationed at that base it would modify:
Ground combat
Air combat
Malaria effect
Engineer rate of build
Ship repair rate either docked or disbanded
Air repair rate
Rate of supply use
Modifier would work something like:
Number of days base held Modifier
0 - 7 -20%
7 - 14 -10%
15 - 21 -5%
22 - 30 0%
31 - 60 +5%
61 - 90 +10%
91 - 120 +15%
121+ +20%
The main rational behind this being organisational level and availability of equipment at the base.
It would increase the depth of the game in respect to holding on to your turf and also gaining new turf and holding on to that.
Comments?