Free French factory
Posted: Wed Nov 18, 2020 3:18 am
Free French have selected Belgian Congo as their new home country. Is there any reason they cannot build a factory there? Just checking before I give it a try inmy solo game.

ORIGINAL: craigbear
Is the per turn limit because there is only a minor port?
13.6.4 Lend lease
(...)
Transport
During the production step, you transport the promised build points to any city or major port in the recipient’s home country (Britain’s in the case of the Commonwealth). You do this in exactly the same way as you transport resources (see 13.6.1), except that you can also transport an additional 2 build points to the capital and 1 to each other city and major port cumulative, each turn (e.g. you could transport 6 build points to London each turn; 2 for being the capital, 3 for the factories and 1 for the major port in the hex). Promised build points that can’t be transported are lost.
13.6.1 Resources
(...)
Transporting resources by sea
If you can’t rail a resource to a usable factory, you may be able to rail it to a port and then ship it overseas through a chain of sea areas, each containing convoy points. If that chain of sea areas extends to a port, you may then be able to rail the resource from that port to a usable factory.
You can rail a resource point both before and after shipping it overseas but you can not ship it overseas, then rail it, then ship it overseas again.
Example: You could rail a resource from the east coast of the USA to the west coast and ship it to the USSR via Vladivostok. You could then rail it to Moscow to become a production point. Since it has already moved overseas, you couldn't then rail it to Murmansk and on by sea to Britain.
Some resources are in coastal hexes that are not ports. You can pick these resources up directly from the coast as if they were at a minor port.
A side can only ship 5 resources a turn into, and/or out of, each minor port.
You can only ship as many resources through a sea area as the number of convoy points you have in that area.
ORIGINAL: craigbear
Something weird happened when I shipped resources to Belgium Congo. I sent three and all through the turn I constantly checked that 3 were set to arrive in country... but for reasons unknown, only two were accepted in the production step. The third just disappeared... it did not even show up as having no route.
Some bug or other I suspect. I had to put a lot of resources on idle to get the convoys available and was happy when the production charts showed they would all arrive as expected... then boom, preliminary and final production, resource no. 3 simply disappeared as a trade item for both France and CW... did not even show a no path status.
The key words in 13.6.4 are "major port". Sure, hypothetically, if you had a minor with 7 cities but only accessible by one minor port, you'd be limited to sending 5 BPs. But that has nothing to do with the issue I was talking about.ORIGINAL: Joseignacio
I think I must be wrong, first because we always play the way Centuur says and second because Centuur usually beats me in the rules interpretation but:
13.6.4 Lend lease
(...)
Transport
During the production step, you transport the promised build points to any city or major port in the recipient’s home country (Britain’s in the case of the Commonwealth). You do this in exactly the same way as you transport resources (see 13.6.1), except that you can also transport an additional 2 build points to the capital and 1 to each other city and major port cumulative, each turn (e.g. you could transport 6 build points to London each turn; 2 for being the capital, 3 for the factories and 1 for the major port in the hex). Promised build points that can’t be transported are lost.
V
V
V
V
13.6.1 Resources
(...)
Transporting resources by sea
If you can’t rail a resource to a usable factory, you may be able to rail it to a port and then ship it overseas through a chain of sea areas, each containing convoy points. If that chain of sea areas extends to a port, you may then be able to rail the resource from that port to a usable factory.
You can rail a resource point both before and after shipping it overseas but you can not ship it overseas, then rail it, then ship it overseas again.
Example: You could rail a resource from the east coast of the USA to the west coast and ship it to the USSR via Vladivostok. You could then rail it to Moscow to become a production point. Since it has already moved overseas, you couldn't then rail it to Murmansk and on by sea to Britain.
Some resources are in coastal hexes that are not ports. You can pick these resources up directly from the coast as if they were at a minor port.
A side can only ship 5 resources a turn into, and/or out of, each minor port.
You can only ship as many resources through a sea area as the number of convoy points you have in that area.
The thing is how long it will take you to accumulate 8 lent BPs. There's a limit to how many can arrive per turn and IIRC it may only be 2 for the Congo.