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anyone else have CS taskforces doing stupid things...
Posted: Fri May 16, 2003 6:11 am
by brent_2
like a CS:Irau taskforce from Noumea suddenly taking off heading to Finschafen????
of course this takes it within 3 hexes of Shortland so it gets pasted.
date is 9/13/42 scenario 17
Posted: Fri May 16, 2003 6:38 am
by Drex
Unffortunately this happens all the time and even though its automatic, you still need to keep an eye out for them. For important convoys, keep it manual.
Posted: Fri May 16, 2003 4:33 pm
by Sonny
My CS: convoys from Brisbane to PM used to go off toward Lunga after they got about 2/3 of the way to PM. So I stopped using CS: convoys before v2.30 came out. Have not tried them since then.
If I have to watch them every turn anyway I might as well do them manually. At least manually they don't seem to veer off course.

Posted: Fri May 16, 2003 6:48 pm
by brent_2
I'm only running into problems with ones that have to come north of Gili Gili or up to Irau/Lunga/Tulagi. The commander seems to think he would be better off going off to supply one of my small combat units out there doing hex dot grabs instead of doing what I told him to.
My regular PM and Luganville runs are doing fine.
I wonder if this has anything to do with the quality of the commander...maybe I should pay more attention to picking commanders for the transport forces too, and not just the combat TFs.
Posted: Fri May 16, 2003 8:23 pm
by Chris21wen
I've sent three CS: heading for Gilli Gilli, half way two headed for Lunga and on went to Irua? This happened when Lunga and Irua had few supplies since I've built their supplies up I no longer have this problem.
I understood that only Routine convoys would take supplies to whoever needed them.
I've also had them NOT loading supplies and going empty when I initially set the CS: up. But this may be me??
This is nothing new...
Posted: Sun May 18, 2003 12:21 am
by Admiral DadMan
I reported this bug in 1.0, and in every version since then. Continuous Supply convoys are not supposed to divert, but they do with infuriating regularity.
I don't know if they can't track it down, or don't consider it a serious enough issue.
Posted: Sun May 18, 2003 12:57 am
by brent_2
This seems to happen more regularly when I'm using AVs as escorts...
maybe I'll stop doing this and find a better way to stop them from sitting in port. (AVs are another one of the things in this game that I haven't gotten around to really using yet)