Gravity Effects for Ground Troops
Posted: Tue Nov 24, 2020 5:36 am
Seeing as Air units receive effects from Air Pressure/Gravity etc, I think in the longer term it'd be nice to have similar effects for Ground troops.
Vehicle engines wouldn't have to work as hard with lighter gravity (either less fuel consumption or more effective 'capacity' per engine power) and soldiers (assuming the humans of the planet stay at baseline levels) would be able to march a little further - or with lesser food consumption per hex. The opposite would be true for gravity above 1 g. A simple multiplier to unit values would do the trick unlike air effects.
This would have the additional effect of making moon and planetoid games even quicker-paced.
Vehicle engines wouldn't have to work as hard with lighter gravity (either less fuel consumption or more effective 'capacity' per engine power) and soldiers (assuming the humans of the planet stay at baseline levels) would be able to march a little further - or with lesser food consumption per hex. The opposite would be true for gravity above 1 g. A simple multiplier to unit values would do the trick unlike air effects.
This would have the additional effect of making moon and planetoid games even quicker-paced.