Play Tester(s) or just catch and release?
Posted: Wed Nov 25, 2020 2:00 am
So, I have a pretty good sized scenario that could use some further play testing.
I have updated all the TWW series of scenarios (11 total), and have been play testing the crap out of them. First I only modified the colors using the color counters and the 2D Flat counter mods, but then I started messing with the text and then noticed during my first play testing of the small scenarios a couple of things. As I dug into the depths of these excellent scenarios, I noticed that they were all missing some of the new features that TOAW IV provides. So I set out to rectify this problem.
The first one to tackle was the Attrition Divider (AD) and Max Rounds Per Battle (MRPB). I play tested the crap out of two of the smaller scenarios and two of the medium scenarios. I think I got the right formula for this scenario's size, scale and scope. It's sort of bloody, but I think it works well for this scenario, it is World War Three after all, lol.
Next, I added a couple of ports and then noticed that supply was not really working the way I'd like to see it with the new supply rules. So for all the 'one-off' scenarios I came up with a formula that works pretty well for the scenarios (it's slightly different for each one, based on the feel of each one). But for the big scenario, the one that ties them all together I completely revamped the Supply Points.
So far I think all the one-off scenarios are working fine. I am now testing the big one.
This is where I think I could use some more eyes and ears.
On the one hand I am sick and tired of looking at these and editing them. On the other hand I think what I have modified works pretty well.
I don't want to sit on these forever and try to make them perfect since they are a) color modifications and b) tweaks to the original.
So the question is:
Do I solicited some expert play testers (Modern Warfare, Hypothetical World War III set in 1990)?
Do I just run this big one through solo, and if I deem it's okay, just upload them?
Any and all feedback is welcomed.
Oh, here is the complexity level:

Here is just part of the scenario info (essentially the scenario parameters):

Here is a global map view (note it's not as scary as it looks (size wise) the amount of units is quite manageable (I think).

Thoughts?
I have updated all the TWW series of scenarios (11 total), and have been play testing the crap out of them. First I only modified the colors using the color counters and the 2D Flat counter mods, but then I started messing with the text and then noticed during my first play testing of the small scenarios a couple of things. As I dug into the depths of these excellent scenarios, I noticed that they were all missing some of the new features that TOAW IV provides. So I set out to rectify this problem.
The first one to tackle was the Attrition Divider (AD) and Max Rounds Per Battle (MRPB). I play tested the crap out of two of the smaller scenarios and two of the medium scenarios. I think I got the right formula for this scenario's size, scale and scope. It's sort of bloody, but I think it works well for this scenario, it is World War Three after all, lol.
Next, I added a couple of ports and then noticed that supply was not really working the way I'd like to see it with the new supply rules. So for all the 'one-off' scenarios I came up with a formula that works pretty well for the scenarios (it's slightly different for each one, based on the feel of each one). But for the big scenario, the one that ties them all together I completely revamped the Supply Points.
So far I think all the one-off scenarios are working fine. I am now testing the big one.
This is where I think I could use some more eyes and ears.
On the one hand I am sick and tired of looking at these and editing them. On the other hand I think what I have modified works pretty well.
I don't want to sit on these forever and try to make them perfect since they are a) color modifications and b) tweaks to the original.
So the question is:
Do I solicited some expert play testers (Modern Warfare, Hypothetical World War III set in 1990)?
Do I just run this big one through solo, and if I deem it's okay, just upload them?
Any and all feedback is welcomed.
Oh, here is the complexity level:

Here is just part of the scenario info (essentially the scenario parameters):

Here is a global map view (note it's not as scary as it looks (size wise) the amount of units is quite manageable (I think).

Thoughts?