DxWnd and WITP-AE
Posted: Sat Dec 05, 2020 3:01 am
I have managed to get WITP-AE to run under DXWnd but my question is whether it is worth the effort?
You can use the modal window style (without borders) to get a full screen effect and it 'seemed' to run faster but there isn't much there to justify the additional effort.
However the biggest change I noticed was that with DxWnd you can successfully span WITP-AE windows across multiple monitors which is a big change as full screen and graphics in standard game window will normally only update on the default screen (Main Display).
I suppose this can used as a poor man's 4k screen if you can span multiple monitors.
Has anyone out there got any opinions??