Lasers make Gauss and Charged Gauss entirely Pointless
Posted: Mon Dec 07, 2020 4:24 am
This has been stated before in other suggestion posts. Lasers are far too big a Firepower jump over Gauss and Charged Gauss, as well as conventional guns. There's no reason at all to research Gauss weaponry when Lasers do not cost ammunition and have 2-3x the firepower potential, and that's without the future energy weapons techs.
I suggest Laser Rifles and Guns might be... (any or all of the following)
moved further down the tech tree, or
be more expensive to field (either logistically or base cost), or
receive penalties in heavy atmospheric conditions, or
see a firepower nerf and change the next tier of energy weapons to Laser level.
One other suggestion I might pose is adding non-infantry Gauss Weapons that are also unlocked with the tech [:D]. Tank coilguns, aircraft guns, and AA guns definitely ought to be on the nice-to-have list, and provide a stronger counter to liquid-armored enemies.
I suggest Laser Rifles and Guns might be... (any or all of the following)
moved further down the tech tree, or
be more expensive to field (either logistically or base cost), or
receive penalties in heavy atmospheric conditions, or
see a firepower nerf and change the next tier of energy weapons to Laser level.
One other suggestion I might pose is adding non-infantry Gauss Weapons that are also unlocked with the tech [:D]. Tank coilguns, aircraft guns, and AA guns definitely ought to be on the nice-to-have list, and provide a stronger counter to liquid-armored enemies.