Page 1 of 1
HQ effects
Posted: Tue Dec 08, 2020 12:53 am
by solops
HQs have a radius outside of which their bonus' do not apply. I cannot find where that limit is detailed. i.e. how many hexes is it? Anyone know?
RE: HQ effects
Posted: Tue Dec 08, 2020 4:45 am
by franklin1000
I believe it is four hexes
"OHQ Range
For Units to receive positive effects of Skill bonuses (or penalties) the Unit
needs to be in range of its OHQ. If HQ Power is 100% a good Skill Roll
always works, if HQ Power is 0% it never works.
SHQ for its High Command Skill Roll is always in range."
manual pg 280
RE: HQ effects
Posted: Tue Dec 08, 2020 4:47 am
by dycu
Would be nice to have similar option as in DB:B to display these ranges when OHQ is selected though.
RE: HQ effects
Posted: Tue Dec 08, 2020 8:34 am
by Maerchen
IIRC, it is six hexes OHQ range. You can look up the cohesion % in the field between entrenchment and supply, shown in the picture on page 101 in the handbook.
RE: HQ effects
Posted: Tue Dec 08, 2020 9:20 am
by solops
ORIGINAL: franklin1000
I believe it is four hexes
"OHQ Range
For Units to receive positive effects of Skill bonuses (or penalties) the Unit
needs to be in range of its OHQ. If HQ Power is 100% a good Skill Roll
always works, if HQ Power is 0% it never works.
SHQ for its High Command Skill Roll is always in range."
manual pg 280
This is all I found, too, but it really does not tell you anything. The range could be anything.