Diplomacy balance
Posted: Tue Dec 08, 2020 10:05 pm
So I was experimenting around with diplomacy a bit and it seems a bit too strong, for either side if left uncontested, but a big advantage goes to the Entente even if both sides invest shrewdly.
Firstly diplomacy is extremely cheap. 50MPP is significant in 1914, but by mid 1915 the value of MPP has dropped and by 1916 even an unusually ferocious early game should still see both sides with ample surplus MPP for "luxuries" like diplomacy chits. The value of MPP in the game starts high and drops rapidly relative to other things like NM or HQ experience. Partly due to Industrial Tech, tech spending limits, unit limits, etc. This may be slightly less true with soft build limits (buy more Artillery) but the point still stands: At some point in 1915 or early 1916 at the latest, both sides should dump as much as they can into diplomacy because it's worth it. It's even a fair idea to spend 1-3 chits early game to try to swing Norway past 0% or simply force Germany to counter or lose MPP.
Which brings us to the second problem: Entente simply has way more available chits:
UK: 5
France: 5
Russia: 5
Italy: 3
Serbia: 1 (but I won't count this one cause Serbia often dies before it can spend on luxuries)
Germany: 5
A/H: 4
Turkey: 3
So if Serbia is dead in late 1915 the Entente gets 18 and the Centrals get 12. If there were a massive diplomacy war for one country (say Romania, I won't even mention Spain because it's so overpowered for the Entente and needs to be economically weakened) the Entente will have a 30% chance per turn of a 5-20% swing which is plenty enough push a country towards your side at a useful rate.
Another difficulty for Centrals is that diplomacy is stealthy. You can check the Research/Diplomacy chart in Reports to check to see how much your opponent spent on diplo, but have no way to know which country they are courting until their first success, by which time it is often too late. For example Norway hangs by a thread and losing the MPP early is bad for Germany. If Britain invests 100 MPP into diplomacy I don't know who they are courting. It could be Norway or Denmark or both. So I feel pressured to invest two chits into Norway to prevent an early swing, but don't know if this is the correct "defensive" diplomatic strategy. I don't think this is very historical, considering multiple examples when one side was completely aware of the diplomatic courting going on in neutral countries (England demanded Sofia and Istanbul both expel German officers there).
In summary, it seems to me that diplomacy as it stands in 1.03 is too inexpensive, unfairly balanced chit-wise, and too difficult to counter due to stealth. It's kind of a no-brainer at some point in the game, and the Entente has the upper hand.
Here is what I propose:
#1 Increase expense of multiple chits each side (the entire alliance) invests in a single country. This should reduce the appeal of massively focusing on one country alone and make "defense" more possible even with fewer chits because if the other side wants a large advantage they will have to spend increasingly more.
Realistically speaking, more diplomatic effort should lead to diminishing returns. Dumping 10+ chits into one country should either be less effective per chit, or more expensive per chit. And that would encourage spreading out diplomatic effort more (which was actually historically the case; it's not like 100% of Entente diplomats all flocked to Bucharest).
Perhaps the costs could increase for each successive chit one side invests per country:
Minors: 50 + 25 for each chit already invested so 50, 75, 100, 125...
Majors: 150 + 50 "" 150, 200, 250, 300 etc.
I especially like this idea because I think it leads to interesting dilemmas and nerfs the optimal strategy which in many cases was to focus massively on one country. Historically the Entente made diplomatic progress but it took years (Norway didn't stop trading with Germany until late 1916) and I think this would slow things down to a more historical level.
#2 Reduce chits for more balance (Entente still has an advantage):
France 5 -> 4
Russia 5 -> 3
Italy 3 -> 2
#3: Make it visible on the diplomacy window what chits your opponent has invested in which country
I could propose more changes (certain countries are better/cheaper at courting certain others) but I think this is enough for now.
Anyhow I would be interested to know what you guys think. Do you agree with me or do you find diplomacy to be underpowered/useless? Is a big Entente advantage historical or a good feature?
Firstly diplomacy is extremely cheap. 50MPP is significant in 1914, but by mid 1915 the value of MPP has dropped and by 1916 even an unusually ferocious early game should still see both sides with ample surplus MPP for "luxuries" like diplomacy chits. The value of MPP in the game starts high and drops rapidly relative to other things like NM or HQ experience. Partly due to Industrial Tech, tech spending limits, unit limits, etc. This may be slightly less true with soft build limits (buy more Artillery) but the point still stands: At some point in 1915 or early 1916 at the latest, both sides should dump as much as they can into diplomacy because it's worth it. It's even a fair idea to spend 1-3 chits early game to try to swing Norway past 0% or simply force Germany to counter or lose MPP.
Which brings us to the second problem: Entente simply has way more available chits:
UK: 5
France: 5
Russia: 5
Italy: 3
Serbia: 1 (but I won't count this one cause Serbia often dies before it can spend on luxuries)
Germany: 5
A/H: 4
Turkey: 3
So if Serbia is dead in late 1915 the Entente gets 18 and the Centrals get 12. If there were a massive diplomacy war for one country (say Romania, I won't even mention Spain because it's so overpowered for the Entente and needs to be economically weakened) the Entente will have a 30% chance per turn of a 5-20% swing which is plenty enough push a country towards your side at a useful rate.
Another difficulty for Centrals is that diplomacy is stealthy. You can check the Research/Diplomacy chart in Reports to check to see how much your opponent spent on diplo, but have no way to know which country they are courting until their first success, by which time it is often too late. For example Norway hangs by a thread and losing the MPP early is bad for Germany. If Britain invests 100 MPP into diplomacy I don't know who they are courting. It could be Norway or Denmark or both. So I feel pressured to invest two chits into Norway to prevent an early swing, but don't know if this is the correct "defensive" diplomatic strategy. I don't think this is very historical, considering multiple examples when one side was completely aware of the diplomatic courting going on in neutral countries (England demanded Sofia and Istanbul both expel German officers there).
In summary, it seems to me that diplomacy as it stands in 1.03 is too inexpensive, unfairly balanced chit-wise, and too difficult to counter due to stealth. It's kind of a no-brainer at some point in the game, and the Entente has the upper hand.
Here is what I propose:
#1 Increase expense of multiple chits each side (the entire alliance) invests in a single country. This should reduce the appeal of massively focusing on one country alone and make "defense" more possible even with fewer chits because if the other side wants a large advantage they will have to spend increasingly more.
Realistically speaking, more diplomatic effort should lead to diminishing returns. Dumping 10+ chits into one country should either be less effective per chit, or more expensive per chit. And that would encourage spreading out diplomatic effort more (which was actually historically the case; it's not like 100% of Entente diplomats all flocked to Bucharest).
Perhaps the costs could increase for each successive chit one side invests per country:
Minors: 50 + 25 for each chit already invested so 50, 75, 100, 125...
Majors: 150 + 50 "" 150, 200, 250, 300 etc.
I especially like this idea because I think it leads to interesting dilemmas and nerfs the optimal strategy which in many cases was to focus massively on one country. Historically the Entente made diplomatic progress but it took years (Norway didn't stop trading with Germany until late 1916) and I think this would slow things down to a more historical level.
#2 Reduce chits for more balance (Entente still has an advantage):
France 5 -> 4
Russia 5 -> 3
Italy 3 -> 2
#3: Make it visible on the diplomacy window what chits your opponent has invested in which country
I could propose more changes (certain countries are better/cheaper at courting certain others) but I think this is enough for now.
Anyhow I would be interested to know what you guys think. Do you agree with me or do you find diplomacy to be underpowered/useless? Is a big Entente advantage historical or a good feature?