[1.05b13] Not being able to build after research
Posted: Wed Dec 09, 2020 1:45 am
It was suggested for this to be reported as a bug.
Ancient Archive strat card: I play this 4 FP card often. It gives you full discovery & research of one tech. And then something like this happens:
I got guided RPG before I got RPG. Only after discovery & research of RPG tech I was able to make an RPG model. This is counterintuitive to me. If I am able to know the details of an advanced tech, I can build and field it. Example: The native americans did not need to develop and research blackpowder tech, they got their hands on the tech by the europeans and then built and maintained their own, like in The King Philips' War 1675.
Mainframe AI in city: I have this event chain in my capital. For 3 PP you can talk to it, opening an oratory roll that gets more difficult the more you use it. On success, you get a full discovery of a tech, but no research.
I got lucky and got VTOL engines, invested years into it and after finished research I got the same problems as with the above mentioned RPGs. I do not have propeller engines, so I now have to research those.
Suggestion: If I discover a tech that is advanced, I can build it. It should be possible to develop a model, nuild independent units, etc. The yeah, you know really REALLY stuff B, but nah, you cannot field it until A is frustrating.