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Paint Test
Posted: Sat Dec 12, 2020 12:28 am
by Harrybanana
Sorry to anyone who wasted their time looking at this. I am thinking of starting an AAR so I am just testing what program I should use and what the maximin size upload is.

RE: Paint Test
Posted: Sat Dec 12, 2020 12:34 am
by Harrybanana
Test 2

RE: Paint Test
Posted: Sat Dec 12, 2020 1:02 am
by ago1000
I vote for Test #2.[8D]
RE: Paint Test
Posted: Sat Dec 12, 2020 5:34 am
by Sionnach
I am pleased to hear that you might start an AAR

RE: Paint Test
Posted: Sat Dec 12, 2020 7:00 am
by MagicMissile
Yes an AAR I do not like my monopoly on those [:)].
With the patch here if you want to play let me know [:)].
/MM
RE: Paint Test
Posted: Sat Dec 12, 2020 7:01 am
by MagicMissile
Why is picture 2 much better?
Any trick you want to share let me know [:)]
/MM
RE: Paint Test
Posted: Sat Dec 12, 2020 10:36 am
by ago1000
Test 1 is granular/blurry. Looks like it was either resized or the software(game on your hardware) couldn't handle the zoom out. Do to the 200K limit for this forum I have to reduce a pic to 27% it's original size. Also when you zoom out the game there is a point where your graphics card also blurs the image a bit. When you zoom in or take a portion of your screen you don't get the double effect. Test 1 is readable though and is good don't get me wrong.
That's a full screen shot, zoomed out as far as I can go when the game on my computer just starts to get blurry. Resized at 27% using Bandicam. I just bought this software for my vids. Size of file 199.0 KB

RE: Paint Test
Posted: Sat Dec 12, 2020 11:04 am
by OxfordGuy3
An alternative is to host the images (for free) on imgur.com and to embed the "huge thumnail version" of them in your forum post using "image" tag, can also put a "link" tag around the embedded images also linking to that full size image on imgur.com so that you can click on it to see the full size image. This way you can display very high quality images. Wish more people would do this, would make the images in AARs much clearer.
e.g. (click image for larger version)

RE: Paint Test
Posted: Sat Dec 12, 2020 11:04 am
by ago1000
deleted-
RE: Paint Test
Posted: Sat Dec 12, 2020 12:18 pm
by kennonlightfoot
My suggestion is paint.net
Its free and very powerful for anything you want to do.
My suggestion on posts in AAR.
Put the turn date in the first line of the post. I hate having to scroll back pages to find out where we are in the game. Also, it elliminates the need to make sure the games move label is in the picture.
Paint.net has an excellent crop feature and ability to resize the image as well as save it with different percentage resolutions.
Don't try to show the whole map. Crop it down to the part that is relevant to what you are trying to say. The may mean multiple posts for a single turn but things will be much easier to see and understand.
After cropping, resize the image so the width is about the right size to fit on a browser screen without putting it into scroll mode. I usually try for something less than 7 inch width.
Then when you save use jpg format and lower the quality as much as possible. You usually can set it below 80% with little loss in detail since these map have limited color range. This will make the image upload and display on peoples browsers much faster.
RE: Paint Test
Posted: Sat Dec 12, 2020 12:38 pm
by OxfordGuy3
"Put the turn date in the first line of the post"
Agree 100%
RE: Paint Test
Posted: Sat Dec 12, 2020 1:54 pm
by Harrybanana
I am using paint.net, with maximum compression and at about 50% quality. So this is about as far as you can scroll out and still have not too much blurring.

RE: Paint Test
Posted: Sat Dec 12, 2020 1:58 pm
by Harrybanana
ORIGINAL: MagicMissile
Yes an AAR I do not like my monopoly on those [:)].
With the patch here if you want to play let me know [:)].
/MM
I sent you an email MM. I will setup the games and email you the passwords. If you don't get the emails than pm me.
RE: Paint Test
Posted: Sat Dec 12, 2020 2:00 pm
by Harrybanana
ORIGINAL: MagicMissile
Why is picture 2 much better?
Any trick you want to share let me know [:)]
/MM
I was just practicing. With 1 I was only at 30% quality (using paint.net) without compression and 2 was at 50% with compression.
RE: Paint Test
Posted: Sat Dec 12, 2020 2:03 pm
by Harrybanana
ORIGINAL: kennonlightfoot
My suggestion is paint.net
Its free and very powerful for anything you want to do.
My suggestion on posts in AAR.
Put the turn date in the first line of the post. I hate having to scroll back pages to find out where we are in the game. Also, it elliminates the need to make sure the games move label is in the picture.
Paint.net has an excellent crop feature and ability to resize the image as well as save it with different percentage resolutions.
Don't try to show the whole map. Crop it down to the part that is relevant to what you are trying to say. The may mean multiple posts for a single turn but things will be much easier to see and understand.
After cropping, resize the image so the width is about the right size to fit on a browser screen without putting it into scroll mode. I usually try for something less than 7 inch width.
Then when you save use jpg format and lower the quality as much as possible. You usually can set it below 80% with little loss in detail since these map have limited color range. This will make the image upload and display on peoples browsers much faster.
Thank you for all this advice. I remember doing AARs for WIE and I could take several screenshots of the whole eastern front and then stich them all together. It meant you had to scroll, but the whole front was there in one post. I assume thye must have since reduced the size of pictures that can be posted.
RE: Paint Test
Posted: Sat Dec 12, 2020 2:07 pm
by OxfordGuy3
It's really just much less hassle to just externally host the images (as in my imgur.com example), then you don't have to worry about compromising image quality with high levels of compression.
RE: Paint Test
Posted: Sat Dec 12, 2020 10:16 pm
by ago1000
ORIGINAL: OxfordGuy3
It's really just much less hassle to just externally host the images (as in my imgur.com example), then you don't have to worry about compromising image quality with high levels of compression.
+1 great idea. Thanks.