Should Fauna take territory?
Posted: Wed Dec 16, 2020 8:13 pm
This is just a discussion topic rather than a question. They tend to wander in big herds and often goes into your zones which can really mess up your logistics, they aren't at war and might not even trying to attack you or have an attack mindset. However of course there would be cases where a fauna is considered a predator and thus territorial opposed to a herbivore who mostly wont attack unless provoked.
I think some fauna (ie. herbivore) shouldn't remove your zone control in terms of where they have been, but they could control the current hex they are in because like irl if you have a herd of cattle on the road or road crossing its going to slow or bring to a stop traffic as they pass or if uncontrolled remain there until they move away. Maybe the player could move troops adjacent to them to get them to move along (if passive fauna) which might take a turn or two. There could be Posture card that gives both some tools and training to make a bat. very efficient at doing this and they will move on the next turn. Have them surrounded leaving only one direction to influence the direction they move.
Predator or Alpha fauna could take territory from you as they would be marking their territory and trying to expand it and patrol it etc. I don't know if there is any rules for fauna in terms of how far they roam or if they prefer certain types of terrain.
It would be interesting if the fauna did have some depth like this and maybe that science lab hex (i forgot the name of it) that studies the eco system? or such- could used to gain more info about fauna you encounter/know about, they might migrate and breed in certain areas at times of the year etc. This could pave the way in future if there is some more gameplay features in this area in future, where u might be able to capture and breed certain types of fauna- a risky but worth it endeavor if successful. Herbivore fauna could be attracted to your crops if they are not far away etc. But i am getting off topic a little.
I think some fauna (ie. herbivore) shouldn't remove your zone control in terms of where they have been, but they could control the current hex they are in because like irl if you have a herd of cattle on the road or road crossing its going to slow or bring to a stop traffic as they pass or if uncontrolled remain there until they move away. Maybe the player could move troops adjacent to them to get them to move along (if passive fauna) which might take a turn or two. There could be Posture card that gives both some tools and training to make a bat. very efficient at doing this and they will move on the next turn. Have them surrounded leaving only one direction to influence the direction they move.
Predator or Alpha fauna could take territory from you as they would be marking their territory and trying to expand it and patrol it etc. I don't know if there is any rules for fauna in terms of how far they roam or if they prefer certain types of terrain.
It would be interesting if the fauna did have some depth like this and maybe that science lab hex (i forgot the name of it) that studies the eco system? or such- could used to gain more info about fauna you encounter/know about, they might migrate and breed in certain areas at times of the year etc. This could pave the way in future if there is some more gameplay features in this area in future, where u might be able to capture and breed certain types of fauna- a risky but worth it endeavor if successful. Herbivore fauna could be attracted to your crops if they are not far away etc. But i am getting off topic a little.