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Terrain Combat Effects and Movement Table?

Posted: Thu Dec 17, 2020 11:20 am
by dth
Morning guys!,

Was in the process of making a custom ACW scenario and am customizing and renaming some of the terrains. Was just wondering if there is a table showing the movement cost and combat effects by each terrain type? I didn't find it in the manual so I started to compile one.

In addition, Bob do you know when the leader update will be added? Just curious. :)

BRD!

RE: Terrain Combat Effects and Movement Table?

Posted: Thu Dec 17, 2020 12:22 pm
by Curtis Lemay
ORIGINAL: dth

In addition, Bob do you know when the leader update will be added? Just curious. :)

When I started on the stuff we're working on, I guessed it would take about 3-4 months. Starting on the third year soon. Pointless to make estimates. I won't truly know when it will be released until the day it's released.

RE: Terrain Combat Effects and Movement Table?

Posted: Thu Dec 17, 2020 12:49 pm
by golden delicious
ORIGINAL: Curtis Lemay

When I started on the stuff we're working on, I guessed it would take about 3-4 months. Starting on the third year soon. Pointless to make estimates. I won't truly know when it will be released until the day it's released.

In a project like this, with a small team, this is the right approach. It's better not to have a target date than it is to have a target date and miss it. Moreover setting an arbitrary target only creates an incentive to publish a buggy release.

RE: Terrain Combat Effects and Movement Table?

Posted: Thu Dec 17, 2020 1:11 pm
by Curtis Lemay
I will add that when I began, I divided the coding task into four parts. I've completed three of those parts. (And the Commander Taskforce became a fifth part). No guarantee that the fourth part will turn out to be the same size a task as the first three, though.

RE: Terrain Combat Effects and Movement Table?

Posted: Thu Dec 17, 2020 2:41 pm
by Lobster
Unfortunately it has turned out the only team member is Bob. Unless Ralph is fixing bugs. But that is still a one man dev team.