ORIGINAL: actrade
I have my days set up just like yours. I was doing interdiction across a 3-4 hex range..would it be better to concentrate it closer to my units in individual hexes and do more ADs? Does it work better that way?
there's quite a lot at work here, so its not always possible (or worth it) to get much over 3+, esp in 1943 in Italy.
Some things:
a) LB are rubbish at interdiction, think of it as best done by a versatile aircraft that can operate on call (the British tactical air commander invented what he called the taxi rank principle of ground attack aircraft in the broad area and drawn on as needed);
b) your target is something moving, possibly relatively quickly
c) so your attack plane of choice is a FB or tactical bomber
d) your weapon system of choice is multiple small bombs (you aren't hitting entrenchments etc) or rockets
e) the effect of interdiction dips a lot in broken terrain
f) its not a killing mission, its a delay/disrupt mission (I know he's describing the Eastern Front but Stahel's analysis of German war diaries is indicative of how disruptive to movement even low intensity VVS efforts were in 1941)
So those are the basics. Now the next question is why are you running this:
a) to be annoying, up the cost of supply (taking out trucks does pay off, esp if you then bomb the truck production) perhaps a bit of extra fatigue on stuff moving normally
b) pin reserves so if they move, they get ripped to pieces?
for (a) 1-4 interdiction is pretty good, it'll start to cause problems, but the pay back is long term - get this bit of the war right in 1943 and come late 1944 German pzr divisions will have MP <15 due to a lack of trucks. For (b), you want 5+ so if that formation moves it hurts but you may also want a single hex target - so you need good recon and/or a good guess where such things are likely to be. In the main I'd say this is a France 44 mission not an Italy 43 one.
Quirks
Railway bombing generates normal interdiction as well - but only in railway hexes. You can use this to your advantage. In Italy, the rails follow the better terrain so it means you don't waste effort plastering mtn tops (where even if there are targets, you are wasting your time). But in N Italy or France, it can be used to lay down a belt of interdiction, depending on your invasion plans there are some prime targets for this.
Even odder, for some reason you get better results/effort than normal interdiction, its also a good deep mission using RAF mosquitos (that tend to get chewed up by front line flak levels). This can cause real misery to the Axis side in Italy.
So if you are just being annoying, try for something like 10 planes/hex (so 1 hex wide/7 target spread would use about 70 planes - this is rough and ready but gives you some feel - if you only have 40 viable aircraft a 3-4 hex spread will yield very low results). The bigger levels take a more focussed allocation and, really, planes designed to do it.
edit: if you want to kill/directly affect ground combat, then GS is the mission. The reason is that airpower strikes first and disrupted elements then take no part in the ground combat but are then move vulnerable to being damaged or destroyed, especially if you win the actual battle.
Quite often in Italy, GS and a bit more GS is the best tactical mission to hand, linked to railway/railyard bombing to mess up the axis logistics system