ORIGINAL: stockwellpete
OK then. Maybe Bill will think about adjusting this in the new patch?[:)]
The problem is in game, 1914 isn't modded properly.
In 1914 there were no trenches till the winter stuck and the Germans gave up their advance and dug in, the Brits and French also dug in opposite them, in the east right through 1915 and 1916 huge advances (i am speaking of over 1 million men in the attack for months at a stretch) was very normal.
In game, everyone does "BITE & HOLD" which was done in mid/late war by Germans and Canadians/Anzac on western front. You push, dig in and wait for the counter-attack and do attrition from a position of strength.
What can change the game is restricting Entrenchments in the east to 2/3 at most and delaying all entrenchment techs till December 1914, the first tech (technically level 2 of entrenchments) automatically awarded to all majors by event (reducing some 50/100 MPP), then onwards you research more tech. So, level 4 and above trenches will come only from late 1915 or early 1916.
Further, Artillery potency needs to be reduced or shell supply crippled till mid 1915 and event artillery disabled for all (all artillery to be purchased and transported by spending MPP).
This will make the game more historical (but also a bit boring) as 1915 will be minor sniping and attrition and big battles/breakthrough in the west will start only from 1916.
This will also weaken all minors, Italy, Austria, Ottomans and Russia against German attacks or Entente attacks (mainly British attacks).