My Wish List...How About Yours?
Posted: Sat Jan 23, 2021 4:59 pm
Strategic Command 3 Wish List
I wish that…
• Resource AA costs were representative of Production Technology levels
• Resource AA availability/levels were dependent upon supply level of resource
• Airborne units were capable of air-mobile transfers…as operational movement similar to aircraft units
• Units in the production que were able to be identified by name (ie. HQ unit commanders)
• HQs could draw supply from an adjacent source as they do from ports, thus not requiring the occupancy of towns and cities
• The total actual number of enemy units wasn’t 100% accurate as it appears in the Report…how about some uncertainty?
• The current played game was capable of supporting a viewable game map between turns
• Field fortifications (NOT permanent forts) were not openly displayed as permanent fixtures---they should be spotted!
• Units in trans-oceanic movement (ie. South Atlantic to Persian Gulf, etc.) could somehow be viewed and arrival turn listed
• All prospective opponents of mine would incur a 25% strength reduction, a 30% morale reduction, and 50% readiness reduction…….automatically and permanently at start of each game[:D]
I wish that…
• Resource AA costs were representative of Production Technology levels
• Resource AA availability/levels were dependent upon supply level of resource
• Airborne units were capable of air-mobile transfers…as operational movement similar to aircraft units
• Units in the production que were able to be identified by name (ie. HQ unit commanders)
• HQs could draw supply from an adjacent source as they do from ports, thus not requiring the occupancy of towns and cities
• The total actual number of enemy units wasn’t 100% accurate as it appears in the Report…how about some uncertainty?
• The current played game was capable of supporting a viewable game map between turns
• Field fortifications (NOT permanent forts) were not openly displayed as permanent fixtures---they should be spotted!
• Units in trans-oceanic movement (ie. South Atlantic to Persian Gulf, etc.) could somehow be viewed and arrival turn listed
• All prospective opponents of mine would incur a 25% strength reduction, a 30% morale reduction, and 50% readiness reduction…….automatically and permanently at start of each game[:D]