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Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 11:21 am
by Podolano
Hi All,
I’ve been playing Scen #1 against the Jap AI.
It’s Nov 1943.
Upon checking the Allied Production, one question came to note regarding the Production mechanics:
Does bringing in Resources from different places to a Production site affect the Production itself? Or does the game mechs treat Resources as a “single entity” and it doesn’t matter where do they come from?
Thanks in advance!
Felipe
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 11:25 am
by Yaab
Resources are universal - they are a single entity.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 12:04 pm
by BBfanboy
ORIGINAL: Yaab
Resources are universal - they are a single entity.
Yeah, like supply, abstracted resources lumps together coal, iron ore, rubber tree sap, cows, sows and grain, etc. so no matter where you get them you fill whatever need industry has to produce the abstracted "supply".
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 12:32 pm
by Podolano
Thanks for bringing clarity to this question, guys!
As always:
[&o]
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 12:54 pm
by Q-Ball
Without providing all the details, you do not need to move any Resources as Allies. You are wasting your time doing so. You should only be moving supplies and fuel, period.
(I realize there are limited areas it might make sense on the map, but for simplicity sake for a new player, I think the best thing is to just forget it as Allies)
Totally different story for Japan
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 1:07 pm
by RangerJoe
About the only place that needs resources is Oahu and you can get some from Hilo. It is a good place to learn how to set up the CS convoy system. If you ever play Japan, you will need to know how to do that as efficiently as is possible.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 1:22 pm
by BBfanboy
NZ can also use some additional resources. Noumea and Suva have some. The trade off is fuel for the ships - if you have been able to bring lots of fuel to NZ but it is struggling with supply, it is worthwhile to bring some resources. The extra supply they generate helps with building better bases and filling out unit TOEs.
The USA tends to be busy with keeping Australia in the war early on so NZ has to make do.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 1:32 pm
by Sardaukar
AFAIK Tasmania has extra resources, so can transport them to mainland and NZ. Also Hilo in Hawaiian Islands, can get them to PH.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 7:57 pm
by Ian R
There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.
There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.
If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:
https://www.matrixgames.com/forums/tm.a ... y�
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 8:18 pm
by RangerJoe
Shutting off the HI production also shuts off the supply generation.
Early on in a campaign game, get all of the possible fuel that you safely can out of the DEI to Australia then any excess oil as well. There are refineries in Australia but not enough oil production there. But Abadan does provide oil which eventually can be shipped to Australia if a player wants to do so.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 8:24 pm
by Q-Ball
For Allies, though, unless it's a very short run run (like from Hilo), you'll find that moving resources is not worth the fuel burn.
You have some limits to tanker capacity, so it's much better to not burn that fuel moving RESOURCES, which convert to Supplies on a 15-1 ratio. That's not very efficient use of cargo space.
The US produces unlimited amounts of supplies; it's much more efficient to just move it from there, IMO
Anyway, unless you are really detailed Allied player, I would recommend just forgetting resources and OIL, particularly if you're new like the OP; too many other things to worry about!
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 8:31 pm
by Nomad
ORIGINAL: Ian R
There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.
There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.
If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:
https://www.matrixgames.com/forums/tm.a ... try�
I am playing Allies in a scenario 2 game. We are at Feb 1944. I have had HI turned off in Australia and NZ since day 2 of the war. I have over 5.3 million HI banked. I see no need to turn on those HI factories.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 8:41 pm
by RangerJoe
ORIGINAL: Nomad
ORIGINAL: Ian R
There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.
There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.
If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:
https://www.matrixgames.com/forums/tm.a ... try�
I am playing Allies in a scenario 2 game. We are at Feb 1944. I have had HI turned off in Australia and NZ since day 2 of the war. I have over 5.3 million HI banked. I see no need to turn on those HI factories.
Let us know when your on-map aircraft production really ramps up.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 8:50 pm
by Ian R
ORIGINAL: Nomad
ORIGINAL: Ian R
There are some other extra resources on the west coast of Australia that have to be shipped to be used, but basically, they are surplus to requirements.
There is one thing produced by allied industry that is needed - HI points - it is needed for "invisible" pilot training in the training pool. It is also needed for on-map aircraft production @18 pts per air frame.
If anyone says "you can just turn off all HI in Australia and India off to save fuel", ignore them, they are wrong, that is something which requires careful calculation and management. See Alfred's post #11 in the following thread:
https://www.matrixgames.com/forums/tm.a ... try�
I am playing Allies in a scenario 2 game. We are at Feb 1944. I have had HI turned off in Australia and NZ since day 2 of the war. I have over 5.3 million HI banked. I see no need to turn on those HI factories.
You should read Alfred's post #
23 in the linked thread. [Edit: removed reference to allegation training command pilot training costs HI points for the allied player, in the same way as it does the Japanese]
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 9:15 pm
by Nomad
As far as I can tell, there is no Allied Tracom pilot training cost. My HI should have taken a big hit in the two highlighted time frames if it is so.

RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 10:02 pm
by Ian R
You could be right.
I saw a post by someone who alleged Alfred said, that like the Japanese, Allied 'off map' pilot training costs HI points. I haven't found a post from Alfred where he said that.
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 11:39 pm
by Alfred
ORIGINAL: Ian R
You could be right.
I saw a post by someone who alleged Alfred said, that like the Japanese, Allied 'off map' pilot training costs HI points. I haven't found a post from Alfred where he said that.
I wouldn't waste any further time and effort in continuing the search.
There is a certain similarity between the thread you linked with the various comments by me re Allied consumption of HI points for building aircraft, and Sir Arthur Conan Doyle's, "The Hound of the Baskervilles".
Alfred
RE: Different Resources affect Allied production?
Posted: Mon Jan 25, 2021 11:48 pm
by Nomad
ORIGINAL: Ian R
You could be right.
I saw a post by someone who alleged Alfred said, that like the Japanese, Allied 'off map' pilot training costs HI points. I haven't found a post from Alfred where he said that.
I would be helpful if you edited your post #14 in this thread to reflect this so there is no confusion.
RE: Different Resources affect Allied production?
Posted: Tue Jan 26, 2021 12:26 am
by Ian R
I have bumped the other thread where the question arose recently, it being not precisely on point in this one.
In the meantime, I suggest you restart your non-US HI production, lest you find later that you have strayed too far from the beaten track, and into a mire of quicksand.
RE: Different Resources affect Allied production?
Posted: Tue Jan 26, 2021 12:32 am
by Nomad
The way I look at it is:
I have 5,300,000 + HI now.
It is February 1944. There is about 18 months left to the game at a maximum.
5,3000,000 / 18( HI per aircraft ) = 294,000+ aircraft. I doubt I will be producing that
many in the 18 months I have left.