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[1.07.05] Automated emplacements surrender
Posted: Tue Jan 26, 2021 11:20 am
by Pratapon51
See:

RE: [1.07.05] Automated emplacements surrender
Posted: Tue Jan 26, 2021 3:20 pm
by newageofpower
Was this a thing before 1.07.05 or is it new?
RE: [1.07.05] Automated emplacements surrender
Posted: Tue Jan 26, 2021 4:41 pm
by zgrssd
ORIGINAL: newageofpower
Was this a thing before 1.07.05 or is it new?
Walkers and Automated defenses have been in the game as long as I have it. So at least half a year.
But they are both very lategame tech. Way past tanks and jet-aircraft.
RE: [1.07.05] Automated emplacements surrender
Posted: Tue Jan 26, 2021 8:28 pm
by LeoMPanther
I think the point is more that those automated turrets are robot operated, thus shouldn't suffer from lack of morale like biological units. Maybe their AI gained sentience and chose to live rather than sacrifice itself for the meatbags that built them.
RE: [1.07.05] Automated emplacements surrender
Posted: Thu Jan 28, 2021 11:53 am
by Vic
The reason is they received a 'RETREAT' hit... which is interpreted as if they cannot retreat they surrender.
Best wishes,
Vic
RE: [1.07.05] Automated emplacements surrender
Posted: Thu Jan 28, 2021 11:54 am
by Vic
Morale of robotics should be very high, but please tell me if it is not in your game.
best, vic
RE: [1.07.05] Automated emplacements surrender
Posted: Thu Jan 28, 2021 1:11 pm
by zgrssd
ORIGINAL: Vic
The reason is they received a 'RETREAT' hit... which is interpreted as if they cannot retreat they surrender.
Best wishes,
Vic
Any chance you could turn the Retreat/surrender effect on robots/immobiles into something like a double-pinned effect isntead?
or maybe a outright kill?
They can physically not leave their position and if automatic they should have no survival instinct (so never surrender).
While the should suffer, these particualr results are kinda nonsensical for them.
RE: [1.07.05] Automated emplacements surrender
Posted: Thu Jan 28, 2021 2:13 pm
by Vic
I tend to agree. Adding this to the combat to-do list.