[1.07.xx] Unit feat decisions influence Regime Profile too much
Posted: Wed Jan 27, 2021 7:11 am
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Unit feat decisions influence Regime Profile too much
E.g. "Training opportunity" gives either "+8 mind" or "+10 enforcement".
That is ...
a) unrealistic. Training 1 or 2 soldiers of thousands to do a "special" job (Sniper, Veteran Sergeant) would not turn an entire society from "government" to "enforcement"-oriented, which is entirely possible with a "+10" modifier.
b) is used by the players foremost* to manipulate the Regime Profile scores, completely disregarding the unit feat itself - metagaming at its finest.
(* the rate I got from watching YT is 100% ...)
Unit feat decisions influence Regime Profile too much
E.g. "Training opportunity" gives either "+8 mind" or "+10 enforcement".
That is ...
a) unrealistic. Training 1 or 2 soldiers of thousands to do a "special" job (Sniper, Veteran Sergeant) would not turn an entire society from "government" to "enforcement"-oriented, which is entirely possible with a "+10" modifier.
b) is used by the players foremost* to manipulate the Regime Profile scores, completely disregarding the unit feat itself - metagaming at its finest.
(* the rate I got from watching YT is 100% ...)