[Logged] Adding a Dug In or Hardened Property to Land Units
Posted: Wed Jan 27, 2021 5:50 pm
Check this twitter post on how Latakia Air Base is defended. Notice that all SAMS and radars are in revetments.
https://twitter.com/TajoTakoya/status/1 ... 0270729216
Now take a general look at photos of artillery sites, armor etc and you'll see digging in is a pretty common thing. In some cases, hardened shelters are used. (ex. Egyptian SA-3, North Korean everything, Iran Missile TELS).
How to do this:
IN CMANO I built out Korean artillery HARTS. Nice but I think that would be an unreasonable db request given the volume of units. I think giving them armor settings would just quadruple the entries as well.
Players can sort of work around this now by adding weapons, sensors, and datalinks to revetments, bunkers, etc. which may give the protection properties sought after but the problem is how the game ID's objects.
If this is worth the effort I think the devs can add a dug-in property to the unit which affords some protection. Could just be checkbox in right-click scenario editor drop-down near set orientation. Settings just be dug-in and hardened that would just add armor (same as in armor properties in db editor) and think it would cover what most are looking for. This also could be used in allowing GPS guided weapons to hit mobile targets that are static as the property could be used in the conditional logic.
Another suggestion is could armor be adjusted via lua?
What do you think?
Mike
https://twitter.com/TajoTakoya/status/1 ... 0270729216
Now take a general look at photos of artillery sites, armor etc and you'll see digging in is a pretty common thing. In some cases, hardened shelters are used. (ex. Egyptian SA-3, North Korean everything, Iran Missile TELS).
How to do this:
IN CMANO I built out Korean artillery HARTS. Nice but I think that would be an unreasonable db request given the volume of units. I think giving them armor settings would just quadruple the entries as well.
Players can sort of work around this now by adding weapons, sensors, and datalinks to revetments, bunkers, etc. which may give the protection properties sought after but the problem is how the game ID's objects.
If this is worth the effort I think the devs can add a dug-in property to the unit which affords some protection. Could just be checkbox in right-click scenario editor drop-down near set orientation. Settings just be dug-in and hardened that would just add armor (same as in armor properties in db editor) and think it would cover what most are looking for. This also could be used in allowing GPS guided weapons to hit mobile targets that are static as the property could be used in the conditional logic.
Another suggestion is could armor be adjusted via lua?
What do you think?
Mike