Code: Select all
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SHADOW EMPIRE GRAPHICS DIRECTORY -- v1.31r2
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FOLDER TREE
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graphics/
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+-- systemgraphics/ (103 root files)
| +-- se1/ (102) UI chrome, frames, sidebars, panels, combat blocks
| +-- cat1/ (112) Action card icons, buttons, bars, tabs, resource icons
| +-- cat3/ ( 48) Command/order button icons
| +-- cat4/ ( 1) arrows.png sprite sheet
| +-- border/ ( 35) border1-6, mapborder1-11, ZoneBorder1-6, LightZoneBorder1-6
| +-- nobridge/ ( 6) 01.png - 06.png, directional no-bridge indicators
| +-- Heights/ ( 9) beachShadow, shadowLevel1-3, lineLevel1-3, shadowTransitions, lineTransitions
| +-- fog/ ( 65) fog-of-war hex tile masks
| +-- shrowd/ ( 65) shroud (undiscovered territory) hex tile masks
| +-- natocounters/ ( 1) PlaceHolder
|
+-- systemgraphicsBIG/ ( 27 root files)
| +-- se1/ ( 9)
| +-- cat1/ ( 1)
| +-- cat4/ ( 1)
| +-- border/ ( 29)
| +-- nobridge/ ( 6)
| +-- Heights/ ( 9)
| +-- fog/ ( 65)
| +-- shrowd/ ( 65)
| +-- natocounters/ ( 1) PlaceHolder
|
+-- systemgraphicsSMALL/ ( 28 root files)
| +-- se1/ ( 9)
| +-- cat1/ ( 1)
| +-- cat4/ ( 1)
| +-- border/ ( 23)
| +-- nobridge/ ( 6)
| +-- Heights/ ( 9)
| +-- fog/ ( 65)
| +-- shrowd/ ( 65)
| +-- natocounters/ ( 1) PlaceHolder
|
+-- shadowmodgraphics/ ( 8 root files: button/counter UI overrides)
| +-- cat1/ ( 83) UI reskin assets
| +-- border/ ( 18) LightZoneBorder variants
| +-- Heights/ ( 10) includes extra heighthex.png
| +-- Heights - Copy/ ( 9) backup of stock Heights
| +-- se1/ ( 1) PlaceHolder
|
+-- shadowmodgraphicsBIG/ ( 0 root files)
| +-- border/ ( 18)
| +-- Heights/ ( 10)
| +-- Heights - Copy/ ( 9)
|
+-- shadowmodgraphicsSMALL/ ( 0 root files)
| +-- border/ ( 18)
| +-- Heights/ ( 10)
|
+-- shadow/ ( 0 root files)
| +-- airassets/ ( 1)
| +-- airSmallGfx/ ( 3)
| +-- airTrooptypes/ ( 13)
| +-- alien1_Textures/ ( 1)
| +-- alien2_Textures/ ( 1)
| +-- alien3_Textures/ ( 1)
| +-- assets/ ( 91)
| +-- canyon/ ( 6)
| +-- card/ (297)
| +-- cloud/ ( 4)
| +-- complex1/ ( 57) cinematic JPGs + overlay PNGs
| | +-- formation/ ( 85)
| | +-- help/ ( 29)
| | +-- model/ ( 48)
| | +-- tech/ (163)
| | +-- model/ ( 31)
| +-- cracked_Textures/ ( 2)
| +-- critters/ ( 0) creature sprites; 7-10 files per leaf folder
| | +-- big/ ( 0)
| | | +-- base/ ( 0)
| | | | +-- cold/ ( 0) -> {arachnid,coral,mammal,mollusc,reptile,worm}/ 7-10 files each
| | | | +-- normal/ ( 0) -> same 6 types
| | | | +-- warm/ ( 0) -> same 6 types
| | | +-- layer1/ ( 0) -> same cold/normal/warm x 6 types
| | +-- huge/ ( 0) -> same structure as big/
| | +-- medium/ ( 0) -> same structure as big/
| +-- escarpment/ ( 6)
| +-- fields/ ( 3)
| +-- ForestedHills/ ( 0)
| | +-- Normal/ ( 2)
| | +-- Snow/ ( 2)
| +-- Forests/ ( 0)
| | +-- Normal/ ( 3)
| | +-- Snow/ ( 2)
| +-- fredhill/ ( 4)
| +-- fredmountain/ ( 4)
| +-- fredwoodhill/ ( 2)
| +-- glacier/ ( 2)
| +-- hexperks/ ( 26)
| +-- interface/ (111)
| | +-- items/ ( 44)
| | +-- suits/ ( 7)
| +-- jungle/ ( 4)
| +-- LakeFrozenInterior/ ( 77)
| +-- LakeInterior/ ( 77)
| +-- landscape_pictures/ ( 1)
| +-- landscape_sideways/ ( 2)
| | +-- alienSky1/ ( 3)
| | +-- alienSky3/ ( 3)
| | +-- alienSky4/ ( 3)
| | +-- alienSky5/ ( 3)
| | +-- illBrown/ ( 10)
| | +-- illFarm/ ( 1)
| | +-- illGreen/ ( 11)
| | +-- illLava/ ( 1)
| | +-- illSky/ ( 3)
| | +-- illWater/ ( 1)
| | +-- illWhite/ ( 13)
| +-- LavaLakeInterior/ ( 77)
| +-- Lavarivers/ ( 4)
| +-- LavaWater/ ( 64)
| +-- locs/ ( 25)
| +-- mapicons/ ( 62)
| +-- nato/ ( 21)
| +-- navyassets/ ( 31)
| +-- newgfx/ ( 0)
| | +-- card/ (248)
| | +-- navyassets/ ( 15)
| | +-- politics/ ( 0)
| | | +-- card/ (236)
| | +-- portraits/ ( 3)
| | | +-- portraitgroup1/ (145)
| | | +-- portraitgroup2/ (142)
| | | +-- portraitgroup3/ (142)
| | | +-- portraitgroup4/ (145)
| | | +-- portraitgroup5/ (122)
| | | +-- portraitgroup6/ (112)
| | | +-- portraitgroup7/ (113)
| | | +-- portraitgroup8/ ( 81)
| | | +-- portraitgroup9/ ( 90)
| | | +-- portraitgroup10/ ( 69)
| | | +-- portraitgroup13/ ( 34)
| | | +-- portraitgroup16/ ( 63)
| | | +-- portraitgroup17/ ( 85)
| | | +-- uniformgroup1/ ( 68)
| | | +-- uniformgroup2/ ( 78)
| | | +-- uniformgroup3/ ( 78)
| | | +-- uniformgroup4/ ( 68)
| | | +-- uniformgroup5/ ( 78)
| | | +-- uniformgroup6/ ( 68)
| | | +-- uniformgroup7/ ( 78)
| | | +-- uniformgroup8/ ( 68)
| | | +-- uniformgroup9/ ( 78)
| | | +-- uniformgroup10/ ( 68)
| | | +-- uniformgroup13/ ( 78)
| | | +-- uniformgroup16/ ( 78)
| | | +-- uniformgroup17/ ( 68)
| | +-- se_corporate/ ( 10)
| | +-- se_crime/ ( 10)
| | +-- se_cult/ ( 12)
| | +-- se_linked/ ( 1)
| | +-- vidcom/ ( 23 root files) vidcom event scene folders
| | +-- 100901/ through 100955/ (41 numbered folders, 1 file each)
| | +-- 101a/ ( 36)
| | +-- 101b/ ( 16)
| | +-- 102a/ ( 1)
| | +-- 104/ ( 24)
| | | +-- 1card/ 2cards/ 3cards/ 4cards/
| | +-- 105/ through 121/ (17 numbered folders, 1-4 files each)
| | +-- apparatchik1/ ( 1)
| | +-- arachnid2-4, 11/ (4 folders, 1 each)
| | +-- auxPainting/ ( 14)
| | +-- auxPaintingHaze/ ( 1)
| | +-- compu1-4/ (4 folders, 1 each)
| | +-- compuAssasin1-6/ (6 folders, 1 each)
| | +-- compuHappy1-5/ (5 folders, 1 each)
| | +-- compuPraise/ ( 1)
| | +-- compuThreat1-6/ (6 folders, 1 each)
| | +-- compuUnplug/ ( 1)
| | +-- coup/ ( 1)
| | +-- crusade/ ( 1)
| | +-- custom1-11/ (11 folders, 1 each)
| | +-- danger1-19, 31/ (20 folders, 1 each)
| | +-- decade1-3, 11-13, 21-23, 31-33/ (12 folders, 1 each)
| | +-- fanatic1-4/ (4 folders, 1 each)
| | +-- fanaticAssasinFailure/ ( 1)
| | +-- fanaticAssasinSucces/ ( 1)
| | +-- fanaticInternalTerror/ ( 1)
| | +-- feudal1-4/ (4 folders, 1 each)
| | +-- feudalUprising/ ( 1)
| | +-- landslide/ ( 1)
| | +-- navy1-3/ (3 folders, 1 each)
| | +-- New folder/ ( 1)
| | +-- palaceRevolution/ ( 1)
| | +-- purge/ ( 1)
| | +-- spoileddemocracy/ ( 1)
| | +-- syndic1/ ( 5)
| | +-- syndicsupport/ ( 1)
| | +-- systemOligarchy/ ( 1)
| | +-- systemSpoiled/ ( 1)
| | +-- systemTyranny/ ( 1)
| | +-- uprising/ ( 1)
| | +-- uprisingFailed/ ( 1)
| | +-- virtusAscendency/ ( 1)
| | +-- virtusDelta/ ( 15)
| | +-- virtusFx1-9, 7b, 10-16, 15b/ (18 folders, 1 each)
| | +-- virtusInequality/ ( 1)
| | +-- virtusMorality/ ( 1)
| | +-- virtusTechnocracy/ ( 1)
| | +-- virtusViolency/ ( 1)
| | +-- virtusWellbeing/ ( 1)
| +-- people_icons/ ( 4)
| +-- politics/ ( 37)
| | +-- assets/ ( 2)
| | +-- card/ (236)
| | +-- cardframe/ ( 20)
| | +-- unitfeats/ ( 24)
| +-- portraits/ (113)
| +-- random/ ( 58)
| | +-- history/ ( 10)
| | +-- planets/ ( 21)
| +-- recon/ ( 1)
| +-- regime_banners/ ( 4)
| +-- regime_flags/ ( 32)
| +-- regime_roundels/ ( 4)
| +-- regime_symbols/ ( 31)
| +-- rivers/ ( 8)
| +-- ruins/ ( 4)
| +-- rusty_Textures/ ( 2)
| +-- savanne/ ( 2)
| +-- se_corporate/ ( 14)
| +-- se_crime/ ( 17)
| +-- se_cult/ ( 22)
| +-- se_linked/ ( 1)
| +-- sftypes/ ( 2)
| | +-- afv/ ( 12)
| | +-- animals/ ( 11)
| | +-- culture1/ ( 3)
| | +-- culture101/ ( 3)
| | +-- culture102/ ( 3)
| | +-- culture104/ ( 1)
| | +-- culture105/ ( 1)
| | +-- culture106/ ( 3)
| | +-- culture107/ ( 1)
| | +-- culture108/ ( 1)
| | +-- culture109/ ( 1)
| | +-- culture110/ ( 1)
| | +-- culture2/ ( 3)
| | +-- culture201/ ( 3)
| | +-- culture3/ ( 3)
| | +-- culture4/ ( 3)
| | +-- enviro/ ( 3)
| | +-- militia/ ( 16)
| | +-- towed/ ( 2)
| | +-- vehicle/ ( 2)
| +-- siluets/ ( 13)
| | +-- aliens/ ( 20)
| | +-- animals/ ( 11)
| | +-- combatarmor/ ( 3)
| | +-- culture1/ ( 3) culture1suit/ ( 3)
| | +-- culture2/ ( 3) culture2suit/ ( 3)
| | +-- culture3/ ( 3) culture3suit/ ( 3)
| | +-- culture4/ ( 3) culture4suit/ ( 3)
| | +-- militia/ ( 28)
| +-- smallgfx/ ( 21)
| +-- swamp/ ( 1)
| +-- Textures/ ( 27)
| +-- TexturesSprites/ ( 30)
| +-- Transitions/ ( 2)
| +-- Trooptypes/ ( 21)
| +-- unitfeats/ ( 46)
| +-- vicroads/ ( 36)
| +-- Water/ ( 66)
| +-- Woods/ ( 0)
| +-- Normal/ ( 2)
| +-- Snow/ ( 2)
|
+-- shadowBIG/ ( 1 root file: division.png)
| +-- airSmallGfx/ ( 3)
| +-- alien1_Textures/ ( 1)
| +-- alien2_Textures/ ( 1)
| +-- alien3_Textures/ ( 1)
| +-- canyon/ ( 6)
| +-- cloud/ ( 8)
| +-- cracked_Textures/ ( 2)
| +-- critters/ ( 0) same structure as shadow/critters/
| +-- economy/ ( 18)
| +-- escarpment/ ( 7)
| +-- fields/ ( 3)
| +-- ForestedHills/ ( 0)
| | +-- Normal/ ( 65)
| | +-- Snow/ ( 65)
| +-- Forests/ ( 0)
| | +-- Normal/ ( 3)
| | +-- Snow/ ( 65)
| +-- fredhill/ ( 70)
| +-- fredmountain/ ( 68)
| +-- fredwoodhill/ ( 4)
| +-- glacier/ ( 3)
| +-- interface/ ( 0)
| | +-- items/ ( 1)
| +-- jungle/ ( 8)
| +-- LakeFrozenInterior/ ( 77)
| +-- LakeInterior/ ( 77)
| +-- LavaLakeInterior/ ( 77)
| +-- Lavarivers/ ( 4)
| +-- LavaWater/ ( 64)
| +-- locs/ ( 38)
| +-- mapicons/ ( 65)
| +-- nato/ ( 21)
| +-- people_icons/ ( 4)
| +-- recon/ ( 1)
| +-- regime_flags/ ( 33) includes "Casualties" (no extension)
| +-- rivers/ ( 8)
| +-- ruins/ ( 4)
| +-- rusty_Textures/ ( 2)
| +-- savanne/ ( 2)
| +-- siluets/ ( 13)
| +-- smallgfx/ ( 15)
| +-- swamp/ ( 1)
| +-- Textures/ ( 28)
| +-- TexturesSprites/ ( 30)
| +-- Transitions/ ( 2)
| +-- vicroads/ ( 36)
| +-- Water/ ( 66)
| +-- Woods/ ( 0)
| +-- Normal/ ( 65)
| +-- Snow/ ( 65)
|
+-- shadowSMALL/ ( 1 root file: division.png)
| +-- airSmallGfx/ ( 3)
| +-- alien1_Textures/ ( 1)
| +-- alien2_Textures/ ( 1)
| +-- alien3_Textures/ ( 1)
| +-- canyon/ ( 6)
| +-- cloud/ ( 6)
| +-- cracked_Textures/ ( 2)
| +-- critters/ ( 0) sparser -- many type+temperature combinations absent
| +-- economy/ ( 18)
| +-- escarpment/ ( 6)
| +-- fields/ ( 2)
| +-- Flags/ ( 2)
| +-- ForestedHills/ ( 0)
| | +-- Normal/ ( 2)
| | +-- Snow/ ( 65)
| +-- Forests/ ( 0)
| | +-- Normal/ ( 3)
| | +-- Snow/ ( 2)
| +-- fredhill/ ( 3)
| +-- fredmountain/ ( 3)
| +-- fredwoodhill/ ( 4)
| +-- glacier/ ( 2)
| +-- interface/ ( 0)
| | +-- items/ ( 1)
| +-- jungle/ ( 6)
| +-- LakeFrozenInterior/ ( 64)
| +-- LakeInterior/ ( 76)
| +-- LavaLakeInterior/ ( 64)
| +-- Lavarivers/ ( 4)
| +-- LavaWater/ ( 64)
| +-- locs/ ( 25)
| +-- mapicons/ ( 62)
| +-- mountains/ ( 6)
| +-- nato/ ( 38)
| +-- people_icons/ ( 4)
| +-- recon/ ( 1)
| +-- regime_flags/ ( 33) includes "Casualties" (no extension)
| +-- rivers/ ( 8)
| +-- ruins/ ( 4)
| +-- rusty_Textures/ ( 2)
| +-- savanne/ ( 2)
| +-- siluets/ ( 14)
| +-- smallgfx/ ( 15)
| +-- swamp/ ( 1)
| +-- Textures/ ( 22)
| +-- TexturesSprites/ ( 29)
| +-- Transitions/ ( 2)
| +-- vicroads/ ( 36)
| +-- Water/ ( 66)
| +-- Woods/ ( 0)
| +-- Normal/ ( 2)
| +-- Snow/ ( 65)
|
+-- test/ ( 7 root files)
| +-- cards/ ( 4)
+-- testBIG/ ( 1 root file)
+-- testSMALL/ ( 1 root file)
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TOP-LEVEL FOLDERS
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Folder Summary
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shadow/ Standard-resolution game art: terrain, units, UI,
portraits, factions, politics system, map features.
~2,200+ files across 70+ subfolders.
shadowBIG/ High-res variants of shadow/ terrain, map, and combat
assets. Adds economy/ subfolder. Terrain tile sets
(ForestedHills, Forests, fredhill, fredmountain, Woods)
significantly expanded vs. standard tier. Includes
root-level division.png.
shadowSMALL/ Low-res variants. Adds economy/, Flags/, mountains/.
Snow variants of ForestedHills and Woods expanded.
Includes root-level division.png.
shadowmodgraphics/ Mod-override graphics at standard resolution: 8
root-level UI override files (buttons, counters),
UI reskins, custom borders, height tweaks.
shadowmodgraphicsBIG/ High-res mod-override graphics for borders and heights.
shadowmodgraphicsSMALL/ Low-res mod-override graphics for borders and heights.
systemgraphics/ Base engine UI framework: buttons, hex overlays,
fog/shroud masks, borders, panel artwork.
~103 loose files + 10 subfolders.
systemgraphicsBIG/ High-res variants of system UI graphics
(resolution-dependent subset only).
systemgraphicsSMALL/ Low-res variants of system UI graphics
(resolution-dependent subset only).
test/ Dev/testing assets: 7 loose prototype files
(palm trees, perk icons, unit feat test) plus
cards/ subfolder with 4 prototype card files.
testBIG/ Single high-res test perk map icon.
testSMALL/ Single low-res test perk map icon.
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SHADOW/ SUBFOLDERS
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Subfolder Files Description
--------------------------- ----- --------------------------------------------
shadow/airassets/ 1 Single numbered aircraft asset image.
shadow/airSmallGfx/ 3 Small icons for air units, airbases, flak.
shadow/airTrooptypes/ 13 Aircraft type illustrations: light/medium/
heavy, helicopters, thopters, flak.
shadow/alien1_Textures/ 1 Grass texture for alien planet type 1.
shadow/alien2_Textures/ 1 Grass texture for alien planet type 2.
shadow/alien3_Textures/ 1 Grass texture for alien planet type 3.
shadow/assets/ 91 Numerically-named unit/structure asset images
referenced by game ID; includes freefolk gfx.
shadow/canyon/ 6 Canyon terrain hex tile variations.
shadow/card/ 297 Card artwork: numbered cards and themed
backs/frames (artifact, diplomatic, economic,
faction, fate, etc.).
shadow/cloud/ 4 Cloud overlays (normal + snow variants).
shadow/complex1/ 57 Cinematic JPGs + overlay PNGs.
complex1/formation/ 85
complex1/help/ 29
complex1/model/ 48
complex1/tech/ 163
complex1/tech/model/ 31
shadow/cracked_Textures/ 2 Boulder textures for cracked terrain.
shadow/critters/ - Creature sprites. 3 sizes (big/huge/medium)
x 2 layers (base/layer1) x 3 temperatures
(cold/normal/warm) x 6 types
(arachnid/coral/mammal/mollusc/reptile/worm).
7-10 files per leaf folder.
shadow/escarpment/ 6 Escarpment terrain tiles for cliff/ridge.
shadow/fields/ 3 Agricultural field overlays (normal + snow).
shadow/ForestedHills/ -
ForestedHills/Normal/ 2
ForestedHills/Snow/ 2
shadow/Forests/ -
Forests/Normal/ 3
Forests/Snow/ 2
shadow/fredhill/ 4 Hill sprite sheets: default, big, grassy, snow.
shadow/fredmountain/ 4 Mountain sprite sheets: default, big, grassy, snow.
shadow/fredwoodhill/ 2 Wooded hill sprites: normal + snow.
shadow/glacier/ 2 Glacier terrain: main tile + variant.
shadow/hexperks/ 26 Hex feature/perk map icons.
shadow/interface/ 111 Core UI: unit/zone panels, popups, frames,
arrows, resource icons, status indicators.
interface/items/ 44 Item icons.
interface/suits/ 7 Suit/armor icons.
shadow/jungle/ 4 Jungle overlays (normal + snow + alpha variants).
shadow/LakeFrozenInterior/ 77 Frozen lake shoreline and interior hex tiles.
shadow/LakeInterior/ 77 Lake shoreline and interior hex tiles.
shadow/landscape_pictures/ 1 Single landscape reference image.
shadow/landscape_sideways/ 2 Side-view landscape illustrations.
landscape_sideways/alienSky1/ 3
landscape_sideways/alienSky3/ 3
landscape_sideways/alienSky4/ 3
landscape_sideways/alienSky5/ 3
landscape_sideways/illBrown/ 10
landscape_sideways/illFarm/ 1
landscape_sideways/illGreen/ 11
landscape_sideways/illLava/ 1
landscape_sideways/illSky/ 3
landscape_sideways/illWater/ 1
landscape_sideways/illWhite/ 13
shadow/LavaLakeInterior/ 77 Lava lake shoreline and interior hex tiles.
shadow/Lavarivers/ 4 Lava river graphics (4 widths).
shadow/LavaWater/ 64 Lava ocean tiles for coastlines and interiors.
shadow/locs/ 25 Location/settlement graphics: cities, towns,
mines, domes, agri sites, construction.
shadow/mapicons/ 62 Map overlay icons: resources, locations,
archaeology, perks, free folk, LZs, pop, rad.
shadow/nato/ 21 NATO-style unit symbols.
shadow/navyassets/ 31 Naval assets: ships, backgrounds, maritime
card imagery, naval icons.
shadow/newgfx/ - Updated/replacement graphics.
newgfx/card/ 248
newgfx/navyassets/ 15
newgfx/politics/ - (parent folder only)
newgfx/politics/card/ 236 Mirrors shadow/politics/card/
newgfx/portraits/ 3 Three loose files + portrait generation subdirs.
portraits/portraitgroup1/ 145
portraits/portraitgroup2/ 142
portraits/portraitgroup3/ 142
portraits/portraitgroup4/ 145
portraits/portraitgroup5/ 122
portraits/portraitgroup6/ 112
portraits/portraitgroup7/ 113
portraits/portraitgroup8/ 81
portraits/portraitgroup9/ 90
portraits/portraitgroup10/ 69
portraits/portraitgroup13/ 34
portraits/portraitgroup16/ 63
portraits/portraitgroup17/ 85
portraits/uniformgroup1/ 68
portraits/uniformgroup2/ 78
portraits/uniformgroup3/ 78
portraits/uniformgroup4/ 68
portraits/uniformgroup5/ 78
portraits/uniformgroup6/ 68
portraits/uniformgroup7/ 78
portraits/uniformgroup8/ 68
portraits/uniformgroup9/ 78
portraits/uniformgroup10/ 68
portraits/uniformgroup13/ 78
portraits/uniformgroup16/ 78
portraits/uniformgroup17/ 68
newgfx/se_corporate/ 10
newgfx/se_crime/ 10
newgfx/se_cult/ 12
newgfx/se_linked/ 1
newgfx/vidcom/ 23 (root files) + named event scene subfolders.
41 numbered single-image folders (100901-100955).
101a (36), 101b (16), 102a (1), 104 (24 + card
subdirs), 105-121 (17 folders, 1-4 files each).
~130 named political/event scenario folders;
notable: auxPainting (14), virtusDelta (15),
syndic1 (5). One empty "New folder".
shadow/people_icons/ 4 Population icons (blue, green, red, yellow).
shadow/politics/ 37 NEW -- Politics system UI graphics: background
panels, political arrows, vote/rank/job blocks,
virtus tables, regime frames, syndic blocks.
politics/assets/ 2 191.png, 192.png
politics/card/ 236 Card artwork series 2101+.
politics/cardframe/ 20 Card frames per govt type: autocracy, democracy,
fanatical, feudal, meritocracy, oligarchy,
politics, spoiled, syndic, tyranny. Each in
standard + medium size.
politics/unitfeats/ 24 Politics-themed unit feat icons.
shadow/portraits/ 113 Portrait components: face/eyes/nose/mouth/hair
layers by group; uniform sprites.
shadow/random/ 58 Misc UI/background: clouds, terrain illus,
planet images, tabs, thermometers.
random/history/ 10
random/planets/ 21
shadow/recon/ 1 Striped reconnaissance overlay.
shadow/regime_banners/ 4 Banner templates for procedural generation.
shadow/regime_flags/ 32 Flag templates for procedural generation.
shadow/regime_roundels/ 4 Roundel (circular emblem) templates.
shadow/regime_symbols/ 31 Symbol templates for procedural emblems.
shadow/rivers/ 8 River graphics (4 widths x normal + frozen).
shadow/ruins/ 4 Ruined city overlays (normal + snow + alpha).
shadow/rusty_Textures/ 2 Rusty/weathered boulder textures.
shadow/savanne/ 2 Savannah overlays (normal + snow).
shadow/se_corporate/ 14 Corporate faction: event/action images,
portrait, profile, card artwork.
shadow/se_crime/ 17 Crime faction: event/action images, portrait,
profile, card artwork, unit feat icons.
shadow/se_cult/ 22 Cult faction: event/action images, portrait,
profile, card artwork, unit feat icons.
shadow/se_linked/ 1 Single linked/cross-faction graphic.
shadow/sftypes/ 2 Sci-fi unit type illustrations.
sftypes/afv/ 12
sftypes/animals/ 11
sftypes/culture1/ 3 culture101/ (3) culture102/ (3)
sftypes/culture104/ 1 culture105/ (1) culture106/ (3)
sftypes/culture107/ 1 culture108/ (1) culture109/ (1)
sftypes/culture110/ 1
sftypes/culture2/ 3 culture201/ (3)
sftypes/culture3/ 3 culture4/ (3)
sftypes/enviro/ 3
sftypes/militia/ 16
sftypes/towed/ 2 vehicle/ (2)
shadow/siluets/ 13 Unit silhouette graphics.
siluets/aliens/ 20
siluets/animals/ 11
siluets/combatarmor/ 3
siluets/culture1/ 3 culture1suit/ (3)
siluets/culture2/ 3 culture2suit/ (3)
siluets/culture3/ 3 culture3suit/ (3)
siluets/culture4/ 3 culture4suit/ (3)
siluets/militia/ 28
shadow/smallgfx/ 21 Small UI combat/stat icons: ammo, fuel,
attack types, HP, transport, upkeep, charisma.
shadow/swamp/ 1 Single swamp terrain overlay.
shadow/Textures/ 27 Base terrain textures: grass, forest, snow,
mud, tundra, swamp, ruins, planet variants.
shadow/TexturesSprites/ 30 Terrain feature sprites: volcanoes, craters,
boulder/rough terrain overlays.
shadow/Transitions/ 2 Alpha masks for blending adjacent terrain tiles.
shadow/Trooptypes/ 21 Ground unit type illustrations: infantry, tanks,
walkers, APCs, artillery, trucks, etc.
shadow/unitfeats/ 46 Unit feature/ability icons.
shadow/vicroads/ 36 Road and rail graphics: dirt, concrete, rail,
directional variants.
shadow/Water/ 66 Ocean tiles for coastlines and open water,
plus frozen sea tiles.
shadow/Woods/ -
Woods/Normal/ 2
Woods/Snow/ 2
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SHADOWBIG/ SUBFOLDERS
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Root file: division.png (military division counter graphic).
Subfolder Files Notes
------------------------------- ----- ----------------------------------------
shadowBIG/airSmallGfx/ 3
shadowBIG/alien1_Textures/ 1
shadowBIG/alien2_Textures/ 1
shadowBIG/alien3_Textures/ 1
shadowBIG/canyon/ 6
shadowBIG/cloud/ 8 +4 vs standard
shadowBIG/cracked_Textures/ 2
shadowBIG/critters/ - Mirrors shadow/critters/ taxonomy
shadowBIG/economy/ 18 NEW: credits, food, industrialpoints, metal,
population, populationhapiness,
populationhunger, populationloyalty,
populationpoints, privatefood, recruits,
rounds, truckpoints, truckrange, worker,
workerhapiness, workerhunger, workerpoints.
shadowBIG/escarpment/ 7 Includes .pdn source file
shadowBIG/fields/ 3
shadowBIG/ForestedHills/Normal/ 65 Expanded (was 2)
shadowBIG/ForestedHills/Snow/ 65 Expanded (was 2)
shadowBIG/Forests/Normal/ 3
shadowBIG/Forests/Snow/ 65 Expanded (was 2)
shadowBIG/fredhill/ 70 Expanded (was 4)
shadowBIG/fredmountain/ 68 Expanded (was 4)
shadowBIG/fredwoodhill/ 4
shadowBIG/glacier/ 3
shadowBIG/interface/items/ 1
shadowBIG/jungle/ 8 +4 vs standard
shadowBIG/LakeFrozenInterior/ 77
shadowBIG/LakeInterior/ 77
shadowBIG/LavaLakeInterior/ 77
shadowBIG/Lavarivers/ 4
shadowBIG/LavaWater/ 64
shadowBIG/locs/ 38 +13 vs standard; adds sprites_* variants
for cities, domes, industry, agri,
construction, logistical, scavenge
(each in standard + "2" variant).
shadowBIG/mapicons/ 65 +3 vs standard
shadowBIG/nato/ 21
shadowBIG/people_icons/ 4
shadowBIG/recon/ 1
shadowBIG/regime_flags/ 33 Includes "Casualties" (no extension)
shadowBIG/rivers/ 8
shadowBIG/ruins/ 4
shadowBIG/rusty_Textures/ 2
shadowBIG/savanne/ 2
shadowBIG/siluets/ 13 Subdirs: aliens (21), animals (11),
combatarmor (3), culture1-4 and suits (3 each),
militia (29).
shadowBIG/smallgfx/ 15 Reduced subset vs standard (21)
shadowBIG/swamp/ 1
shadowBIG/Textures/ 28 +1 vs standard
shadowBIG/TexturesSprites/ 30
shadowBIG/Transitions/ 2
shadowBIG/vicroads/ 36
shadowBIG/Water/ 66
shadowBIG/Woods/Normal/ 65 Expanded (was 2)
shadowBIG/Woods/Snow/ 65 Expanded (was 2)
--------------------------------------------------------------------------------
SHADOWSMALL/ SUBFOLDERS
--------------------------------------------------------------------------------
Root file: division.png (military division counter graphic).
Subfolder Files Notes
------------------------------- ----- ----------------------------------------
shadowSMALL/airSmallGfx/ 3
shadowSMALL/alien1_Textures/ 1
shadowSMALL/alien2_Textures/ 1
shadowSMALL/alien3_Textures/ 1
shadowSMALL/canyon/ 6
shadowSMALL/cloud/ 6 +2 vs standard
shadowSMALL/cracked_Textures/ 2
shadowSMALL/critters/ - Sparser than standard/BIG; many
type+temperature combinations absent.
shadowSMALL/economy/ 18 NEW: same 18 icons as shadowBIG/economy/
shadowSMALL/escarpment/ 6
shadowSMALL/fields/ 2
shadowSMALL/Flags/ 2 NEW: flag1.png, icon1.png
shadowSMALL/ForestedHills/Normal/ 2
shadowSMALL/ForestedHills/Snow/ 65 Expanded (was 2)
shadowSMALL/Forests/Normal/ 3
shadowSMALL/Forests/Snow/ 2
shadowSMALL/fredhill/ 3
shadowSMALL/fredmountain/ 3
shadowSMALL/fredwoodhill/ 4
shadowSMALL/glacier/ 2
shadowSMALL/interface/items/ 1
shadowSMALL/jungle/ 6 +2 vs standard
shadowSMALL/LakeFrozenInterior/ 64 Slightly fewer than standard (77)
shadowSMALL/LakeInterior/ 76 Slightly fewer than standard (77)
shadowSMALL/LavaLakeInterior/ 64
shadowSMALL/Lavarivers/ 4
shadowSMALL/LavaWater/ 64
shadowSMALL/locs/ 25
shadowSMALL/mapicons/ 62
shadowSMALL/mountains/ 6 NEW: Grassy_64, Grassy, No_Veg_64,
No_Veg, Snow_Mountains_Trans, Snow_Mountains.
shadowSMALL/nato/ 38 +17 vs standard: - Copy duplicates plus
bg.png, division.png, gr.png, regiment.png.
shadowSMALL/people_icons/ 4
shadowSMALL/recon/ 1
shadowSMALL/regime_flags/ 33 Includes "Casualties" (no extension)
shadowSMALL/rivers/ 8
shadowSMALL/ruins/ 4
shadowSMALL/rusty_Textures/ 2
shadowSMALL/savanne/ 2
shadowSMALL/siluets/ 14 Subdirs: aliens (21), animals (10),
culture1-4 (2 each), suits (3 each),
militia (27).
shadowSMALL/smallgfx/ 15
shadowSMALL/swamp/ 1
shadowSMALL/Textures/ 22 Reduced subset vs standard (27)
shadowSMALL/TexturesSprites/ 29
shadowSMALL/Transitions/ 2
shadowSMALL/vicroads/ 36
shadowSMALL/Water/ 66
shadowSMALL/Woods/Normal/ 2
shadowSMALL/Woods/Snow/ 65 Expanded (was 2)
--------------------------------------------------------------------------------
SYSTEMGRAPHICS/ SUBFOLDERS
--------------------------------------------------------------------------------
Root: ~103 loose files.
Subfolder Files Description
------------------------------ ----- -----------------------------------------
systemgraphics/border/ 35 Hex border overlays, map borders, zone
borders, territorial/map edge boundaries.
systemgraphics/cat1/ 112 Primary UI: action card icons, buttons,
bars, tabs, radio buttons, combat art,
resource icons, "Sov" theme variants.
systemgraphics/cat3/ 48 Command/order buttons: attack, block,
disband, load, paradrop, production,
research, diplomacy, etc.
systemgraphics/cat4/ 1 arrows.png sprite sheet.
systemgraphics/fog/ 65 Fog-of-war hex tile masks (all edge configs).
systemgraphics/Heights/ 9 Elevation assets: shadow/line overlays for
3 height levels plus transitions.
systemgraphics/natocounters/ 1 PlaceHolder; reserved for NATO counters.
systemgraphics/nobridge/ 6 Directional no-bridge indicators (one per
hex edge direction).
systemgraphics/se1/ 102 Core UI frames/panels: sidebars, mainframe,
combat status icons, zone/regime/portrait
frames, structural elements.
systemgraphics/shrowd/ 65 Shroud tile masks (all hex-edge configs).
--------------------------------------------------------------------------------
SYSTEMGRAPHICSBIG/ SUBFOLDERS
--------------------------------------------------------------------------------
Root: 27 loose files.
Subfolder Files
------------------------------ -----
systemgraphicsBIG/border/ 29
systemgraphicsBIG/cat1/ 1 Single high-res explosion sprite.
systemgraphicsBIG/cat4/ 1 High-res arrows spritesheet.
systemgraphicsBIG/fog/ 65
systemgraphicsBIG/Heights/ 9
systemgraphicsBIG/natocounters/ 1 PlaceHolder
systemgraphicsBIG/nobridge/ 6
systemgraphicsBIG/se1/ 9 Combat status icons + combat block sprites
(reduced subset of standard se1).
systemgraphicsBIG/shrowd/ 65
--------------------------------------------------------------------------------
SYSTEMGRAPHICSSMALL/ SUBFOLDERS
--------------------------------------------------------------------------------
Root: 28 loose files.
Subfolder Files
------------------------------ -----
systemgraphicsSMALL/border/ 23
systemgraphicsSMALL/cat1/ 1 Single low-res explosion sprite.
systemgraphicsSMALL/cat4/ 1 Low-res arrows spritesheet.
systemgraphicsSMALL/fog/ 65
systemgraphicsSMALL/Heights/ 9
systemgraphicsSMALL/natocounters/ 1 PlaceHolder
systemgraphicsSMALL/nobridge/ 6
systemgraphicsSMALL/se1/ 9 Combat status icons + combat block sprites.
systemgraphicsSMALL/shrowd/ 65
--------------------------------------------------------------------------------
SHADOWMODGRAPHICS/ SUBFOLDERS
--------------------------------------------------------------------------------
Root: 8 loose files -- buttonleft normal.png, buttonleft2 normal.png,
buttonright normal.png, buttonright2 normal.png, defaultcounter.png,
defaultcounterbig.png, defaultcountersmall.png, vslider normal.png.
Subfolder Files Description
------------------------------ ----- -----------------------------------------
shadowmodgraphics/border/ 18 Override borders: standard + zone borders
+ LightZoneBorder variants.
shadowmodgraphics/cat1/ 83 UI reskin: unique button styles, scenario
menu background, digital topbar.
shadowmodgraphics/Heights/ 10 Override height assets; includes extra
heighthex.png not in base game.
shadowmodgraphics/Heights - Copy/ 9 Backup of stock Heights set.
shadowmodgraphics/se1/ 1 PlaceHolder; reserved for UI frame overrides.
Subfolder Files
------------------------------ -----
shadowmodgraphicsBIG/border/ 18
shadowmodgraphicsBIG/Heights/ 10 Includes heighthex.png
shadowmodgraphicsBIG/Heights-Copy/ 9
shadowmodgraphicsSMALL/border/ 18
shadowmodgraphicsSMALL/Heights/ 10 Includes heighthex.png
--------------------------------------------------------------------------------
TEST/ SUBFOLDERS
--------------------------------------------------------------------------------
Root: 7 loose files -- palmtrees.jpg, palmtrees2.jpg, palmtrees3.jpg,
perk_mapicon.png, perk.png, twiddles.png, unitFeat.png.
Subfolder Files Description
------------------------------ ----- -----------------------------------------
test/cards/ 4 Prototype card artwork and frame templates.
testBIG/ 1 (root only) High-res test perk map icon.
testSMALL/ 1 (root only) Low-res test perk map icon.
--------------------------------------------------------------------------------
ARCHITECTURE NOTES
--------------------------------------------------------------------------------
Resolution tiers
----------------
The engine uses three tiers for all game-specific and mod-override content:
shadow* -- game art: terrain, units, UI, portraits, factions, politics.
systemgraphics* -- engine UI framework: buttons, hex overlays, fog/shroud masks.
shadowmodgraphics* -- mod overrides for systemgraphics* assets; takes precedence.
BIG and SMALL folders only need to include resolution-dependent files. The engine
falls back to the standard tier for any file absent from BIG/SMALL. This is why
some subfolders exist only in certain tiers, and why BIG terrain tile sets were
recently expanded while SMALL equivalents were only partially updated.
Mod library graphics
--------------------
EventPic and SmallGfx assets assigned to a mod library are stored under a folder
named after the library, not under shadow/. EventPics are loaded without
auto-scaling. SmallGfx are loaded with auto-scaling (BIG/SMALL derived
automatically when not explicitly provided).
Transparent placeholder
-----------------------
systemgraphics/trans.bmp is the engine default for any unset data-driven sprite
reference.
--------------------------------------------------------------------------------
WHAT IS NEW IN V1.31R2
--------------------------------------------------------------------------------
1. Politics system graphics
New shadow/politics/ folder tree containing UI panels, card artwork (series
2101+), card frames per government type (autocracy, democracy, fanatical,
feudal, meritocracy, oligarchy, spoiled, syndic, tyranny), and 24 unit feat
icons for politics-related abilities. Parallel replacement card set at
shadow/newgfx/politics/card/.
2. Economy resource icons
New shadowBIG/economy/ and shadowSMALL/economy/ (18 icons each): credits,
food, industrialpoints, metal, population, populationhapiness,
populationhunger, populationloyalty, populationpoints, privatefood, recruits,
rounds, truckpoints, truckrange, worker, workerhapiness, workerhunger,
workerpoints.
3. Expanded high-resolution terrain tile sets
Several BIG-tier folders expanded from 2-4 prototype images to full 65-70
file tile sets: ForestedHills/Normal/, ForestedHills/Snow/, Forests/Snow/,
fredhill/, fredmountain/, Woods/Normal/, Woods/Snow/. The SMALL tier received
the same expansion for Snow variants of ForestedHills and Woods.
4. Division counter graphic
shadowBIG/ and shadowSMALL/ each gain a root-level division.png.
5. Expanded location sprite sheets
shadowBIG/locs/ grows from 25 to 38 files with sprites_* variants for cities,
domes, industry, agricultural, construction, logistical, and scavenge
settlement types (each in standard and "2" variant).
6. New SMALL-tier terrain folders
shadowSMALL/mountains/ (6 mountain tile variants) and shadowSMALL/Flags/
(2 flag/icon files) are new.
7. Minor additions across tiers
shadowBIG/regime_flags/ and shadowSMALL/regime_flags/ each gain a "Casualties"
file with no extension; shadow/regime_flags/ is unchanged at 32 files.
shadowmodgraphics/ gains 8 root-level UI override files. shadow/navyassets/
grows by 3 to 31. shadow/card/ gains 1. shadowBIG/mapicons/ gains 3.
shadowBIG/cloud/ and shadowBIG/jungle/ each gain 4 files.
systemgraphics/se1/ gains 1 file. Several placeholder folders now contain
a PlaceHolder file.
--------------------------------------------------------------------------------
CHANGE SUMMARY
--------------------------------------------------------------------------------
Folder Change Old New
------------------------------- ------------------------ ----- -----
shadow/politics/ New folder -- 37
shadow/politics/assets/ New folder -- 2
shadow/politics/card/ New folder -- 236
shadow/politics/cardframe/ New folder -- 20
shadow/politics/unitfeats/ New folder -- 24
shadow/newgfx/politics/ New folder (parent only) -- 0
shadow/newgfx/politics/card/ New folder -- 236
shadow/regime_flags/ No change 32 32
shadow/navyassets/ +3 files ~28 31
shadow/card/ +1 file ~296 297
shadowBIG/ (root) +1 file (division.png) 0 1
shadowBIG/economy/ New folder -- 18
shadowBIG/cloud/ +4 files 4 8
shadowBIG/escarpment/ +1 file (.pdn source) 6 7
shadowBIG/ForestedHills/Normal/ Major expansion 2 65
shadowBIG/ForestedHills/Snow/ Major expansion 2 65
shadowBIG/Forests/Snow/ Major expansion 2 65
shadowBIG/fredhill/ Major expansion 4 70
shadowBIG/fredmountain/ Major expansion 4 68
shadowBIG/jungle/ +4 files 4 8
shadowBIG/locs/ +13 files (sprites_*) 25 38
shadowBIG/mapicons/ +3 files 62 65
shadowBIG/regime_flags/ +1 file (Casualties) 32 33
shadowBIG/Textures/ +1 file 27 28
shadowBIG/Woods/Normal/ Major expansion 2 65
shadowBIG/Woods/Snow/ Major expansion 2 65
shadowSMALL/ (root) +1 file (division.png) 0 1
shadowSMALL/economy/ New folder -- 18
shadowSMALL/Flags/ New folder -- 2
shadowSMALL/mountains/ New folder -- 6
shadowSMALL/cloud/ +2 files 4 6
shadowSMALL/ForestedHills/Snow/ Major expansion 2 65
shadowSMALL/jungle/ +2 files 4 6
shadowSMALL/nato/ +17 (copies + new) 21 38
shadowSMALL/regime_flags/ +1 file (Casualties) 32 33
shadowSMALL/Woods/Snow/ Major expansion 2 65
shadowmodgraphics/ (root) +8 UI override files 0 8
shadowmodgraphics/cat1/ +1 file 82 83
shadowmodgraphics/se1/ Added PlaceHolder 0 1
systemgraphics/natocounters/ Added PlaceHolder 0 1
systemgraphics/se1/ +1 file 101 102
systemgraphicsBIG/natocounters/ Added PlaceHolder 0 1
systemgraphicsSMALL/natocounters/ Added PlaceHolder 0 1
test/ (root) +7 prototype files 0 7
================================================================================