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The new beta is the s*it!

Posted: Sun Jan 31, 2021 9:29 am
by Sieppo
The new beta v1.07.06 seems incredible! Have had no issues and turn time is basically several times faster than in older versions. And the AI has learned to create zones <3 <3! The AI in general has been getting better and better I think.

RE: The new beta is the s*it!

Posted: Sun Jan 31, 2021 10:04 am
by KarisFraMauro
The turn time is probably my biggest issue at the moment. Air power comes second but I can just play without it.

RE: The new beta is the s*it!

Posted: Tue Feb 02, 2021 9:45 am
by Mina
Faster turn times is nice, but the AI being able to make its own zones is much more exciting news. Was actually wondering how you'd accomplish that in the simplest possible manner the other day, like whether you'd just create invisible "Put city here" points for the AI to populate as it expands.

RE: The new beta is the s*it!

Posted: Tue Feb 02, 2021 10:15 am
by zgrssd
ORIGINAL: Mina

Faster turn times is nice, but the AI being able to make its own zones is much more exciting news. Was actually wondering how you'd accomplish that in the simplest possible manner the other day, like whether you'd just create invisible "Put city here" points for the AI to populate as it expands.
I would say, propagating weights:
- all Hexes that are outside the 6 hex range of a existing city, emit a "city weight" of 1 for 6 hexes
- the hex with the most summed up weights is where you place the city
- as tiebreaker you can use the terrain (you want ruins or other hard terrain, so infantry can entrench)
- as final tiebreaker, use a random roll

I used a way more complicated version when designing a Tic Tac Toe AI once, so in retrospect it is not actually hard [:)]