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Research
Posted: Tue Feb 02, 2021 4:24 pm
by arvcran2
I have been researching "Light Alloys" now for what seems to be 40 odd turns.
I have noticed that the progress is not linear. I have significantly increased my bureaucratic points and added 20 intelligence to my director yet advancement is at 0% holding at 93% now.
RE: Research
Posted: Tue Feb 02, 2021 4:45 pm
by OrnluWolfjarl
Check Reports -> Organizations -> Airforce/Military Council (depending on who is doing the research) and there's a breakdown of how they invest their Bureaucratic Points (BPs). The Research entry should tell you how many BPs they get per turn, how many they still need, how many they have invested so far and how many BPs is each 1% of progress worth.
Check to see that your budget (National and the specific Council) is allowing enough BPs to flow to Research. Don't just look at the percentages, look at the actual numbers as I have outlined above. Also, make sure you are actually researching Lightweight Alloys and hadn't dropped it for some different tech earlier.
RE: Research
Posted: Tue Feb 02, 2021 4:59 pm
by zgrssd
There are a few so called "Linear techs". Unlike the Binary techs, they basically never finish. They jsut get more and more expensive as you make progress. The common names include "Optimisation" in some form or another.
"Light Alloys" sounds like it might be a linear tech. Propably something that reduced weights for vehicle armor?
RE: Research
Posted: Tue Feb 02, 2021 5:15 pm
by arvcran2
Reduces weight of aircraft "Lightweight Alloys" - in Applied Chemistry
RE: Research
Posted: Tue Feb 02, 2021 5:24 pm
by arvcran2
ORIGINAL: OrnluWolfjarl
Check Reports -> Organizations -> Airforce/Military Council (depending on who is doing the research) and there's a breakdown of how they invest their Bureaucratic Points (BPs). The Research entry should tell you how many BPs they get per turn, how many they still need, how many they have invested so far and how many BPs is each 1% of progress worth.
Check to see that your budget (National and the specific Council) is allowing enough BPs to flow to Research. Don't just look at the percentages, look at the actual numbers as I have outlined above. Also, make sure you are actually researching Lightweight Alloys and hadn't dropped it for some different tech earlier.
Cost of 1% is 2040.82 BP (seriously?) - I am producing 349 BP per turn for the research yet only 212 is being applied due to 'optimal efficiency limit of 100BP' ... I gained 0 research points.
What?
RE: Research
Posted: Tue Feb 02, 2021 5:45 pm
by AgentFransis
It's a linear tech... All techs in the three Applied <something> groups are linear which means their research cost increases exponentially as you approach 100% but every percent of progress conveys a bonus. In other words it will never finish on it's own and you need to manually switch the research. But when you next design an aircraft you will receive 93% of the maximal bonus from Lightweight Alloys.
Vic should really add a decision every turn when researching a linear tech that informs you of the progress, reminds you that this is an infinite research tech and offers you to switch research. Because the concept is pretty damn unintuitive right now.
RE: Research
Posted: Tue Feb 02, 2021 5:49 pm
by arvcran2
Ok ... thanks for that explanation ... do not recall seeing this in the manual.
Also I did notice that the MNG-Tech screen in the outer 'Applied' fields are all extremely difficult to complete!
RE: Research
Posted: Tue Feb 02, 2021 5:56 pm
by AgentFransis
Manual
5.13.1.2. Linear Techs
Some Techs are Linear Techs. They become useful from the first point of
progress you have made on them and provide a bonus to something. The
higher your progress the higher the bonus. They can be discovered and
researched by your Applied Science Council.
Linear Tech costs X BP per point, but the higher you get the more expensive
it will get. At 25 points the cost will have almost doubled and at 50 points
it will have quadrupled. At 75 points it will have increased sixteen-fold. 100
will be near impossible to reach.
In the first page of the Tech section.
RE: Research
Posted: Tue Feb 02, 2021 6:41 pm
by BlueTemplar
EDIT : Gah, ninjaed, I *really* need to start by reloading old tabs before posting !
What what ?
5.13.1.2. lInear teChs
Some Techs are Linear Techs. They become useful from the first point of
progress you have made on them and provide a bonus to something. The
higher your progress the higher the bonus. They can be discovered and
researched by your Applied Science Council. [And also Airforce/Militairy for aircraft linear techs and even Economic for Mining Techniques.]
Linear Tech costs X BP per point, but the higher you get the more expensive
it will get. At 25 points the cost will have almost doubled and at 50 points
it will have quadrupled. At 75 points it will have increased sixteen-fold. 100
will be near impossible to reach.
Hmm, I hope it's at least a % chance of getting 1 RP ?
(If this is the case, in your case that would be 212/2040.82 = ~10.4% ?)
(Or maybe the game gives fractional RPs, but doesn't show the decimals ?)
RE: Research
Posted: Tue Feb 02, 2021 7:53 pm
by Hazard151
I think the game banks BP until it matches 1 point of research progress and rolls over, after which it starts the process again until BP all assigned BP are spent.
RE: Research
Posted: Tue Feb 02, 2021 8:49 pm
by arvcran2
Thanks folks! I really aught to double check the manual

.