Shield Generators

Moderator: Vic

Post Reply
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

Shield Generators

Post by Twotribes »

How do this work? Just put small one in same hex with units and large one on cities?
Favoritism is alive and well here.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Shield Generators

Post by Twotribes »

15 views, no one knows?
Favoritism is alive and well here.
User avatar
BlueTemplar
Posts: 1074
Joined: Thu Apr 29, 2010 12:07 pm

RE: Shield Generators

Post by BlueTemplar »

Yeah, that's what the manual says...

(I guess that you can put the large one anywhere you have the logistic points, but you won't be able to attack with it ? I also wonder how it works for multi-side attacks when the shields don't cover all sides ?)

I might soon have either/both kinds of shields fielded in my first game, I'll get back to you when/if I do...
Soar_Slitherine
Posts: 597
Joined: Sun Jun 07, 2020 11:33 am

RE: Shield Generators

Post by Soar_Slitherine »

If there's a shield generator involved in a battle, it will have a chance to absorb attacks targeting friendly units. Shield generators (either type) offer no protection to assets.
Not affiliated with Slitherine. They added it to my name when they merged the Slitherine and Matrix account systems.
Mercutio
Posts: 255
Joined: Mon Dec 25, 2006 11:49 pm

RE: Shield Generators

Post by Mercutio »

That find of sucks. I would like a field generator to absorb things like bombardments or nukes. It would seem to make sense to me.
Pratapon51
Posts: 137
Joined: Sun Jun 28, 2020 5:44 pm

RE: Shield Generators

Post by Pratapon51 »

Yeah, it's kind of a bummer, but from what I understand, forms of protection from asset damage are something on Vic's long-term to-do list. Maybe realistic, but not really fun!
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Shield Generators

Post by zgrssd »

ORIGINAL: Twotribes

How do this work? Just put small one in same hex with units and large one on cities?
As far as I can tell:
1. Shield Generators are in the Backline.
2. They got a 50% chance to become the target of any attack (protecting any target)
3. Their HP are reduced by each damage roll they stop, but recover to full every combat turn.
4. If their HP reaches 0, they retreat
5. Units that broke through deal 10 times damage (a order of magnitude more then the normal bonus). And if a broken through unit reduces HP to 0, it is destroyed.
mattpilot
Posts: 104
Joined: Thu Mar 08, 2018 1:17 pm

RE: Shield Generators

Post by mattpilot »

do "wide area shield generators" do anything different from the normal shield generators?
User avatar
Clux
Posts: 449
Joined: Sat Sep 15, 2018 9:00 pm
Location: Mexico

RE: Shield Generators

Post by Clux »

ORIGINAL: mattpilot

do "wide area shield generators" do anything different from the normal shield generators?

No, their only difference its their bigger Shield pool
Amateurs talk about strategy. Professionals talk about logistics!
Pratapon51
Posts: 137
Joined: Sun Jun 28, 2020 5:44 pm

RE: Shield Generators

Post by Pratapon51 »

Since they can't move themselves, Wide Area Shields are indirectly also defense-only.

I build Wide Area Shieldsaround zone cities and important chokepoints/installations, but in general I find they appear too late in the game to make a significant impact, since later game almost invariably involves battlefields full of heavy metal that are not only highly mobile but easily overpower most shields. Mobile Shield Generators suffer both from having smaller pools and by slowing down most other vehicle groups they could be attached to.

I haven't yet had the chance to combine bunkers + shield generators.
ParadoxSong
Posts: 6
Joined: Mon Jul 08, 2019 12:04 pm

RE: Shield Generators

Post by ParadoxSong »

Do wide area shield generators not even protect a wide area? Like, do they have an effect in other hexes, or just the one they're located in?
User avatar
Clux
Posts: 449
Joined: Sat Sep 15, 2018 9:00 pm
Location: Mexico

RE: Shield Generators

Post by Clux »

ORIGINAL: ParadoxSong

Do wide area shield generators not even protect a wide area? Like, do they have an effect in other hexes, or just the one they're located in?

They only protect the hex where they're located.
Amateurs talk about strategy. Professionals talk about logistics!
zgrssd
Posts: 5105
Joined: Tue Jun 09, 2020 1:02 pm

RE: Shield Generators

Post by zgrssd »

ORIGINAL: ParadoxSong

Do wide area shield generators not even protect a wide area? Like, do they have an effect in other hexes, or just the one they're located in?
One Hex is 200 km on the short diagonal.
So one hex is a pretty wide area, if you ask me :)
ParadoxSong
Posts: 6
Joined: Mon Jul 08, 2019 12:04 pm

RE: Shield Generators

Post by ParadoxSong »

Still, that's shocking, I guess it's cheaper to build than a comparable number of Mobile, but it's incredibly niche. Thanks for clarifying, though.
Post Reply

Return to “War Room”