Unique firing arcs and component slots the single best improvement?
Posted: Thu Feb 04, 2021 11:51 am
Trying not to get too overhyped until i can play and/or test the game - but i've been thinking: (unique) firing arcs and component slots for ships per faction is probably the single biggest and best way to have real diversity between races - other than just one has a 10% bonus here another 30% there and the graphics.
The single best design for racial diversity since racial unique research (which apparently is also expanded with a main tech and 3? secondary techs)
For the first time ever i'm actually excited to play each of the different races - i might actually be surprised by which ones i enjoy now and are my favorite since there's more diversity in one of the biggest parts of the game - combat.
Instead of which have the best bonuses.
With the added bonus of AI being able to handle design much better with a slot system, while Eric said we're unable to max all slots out so leaving alot of room for experimentation still.
Concept sounds great and a huge improvement to racial identity and replayability.
The single best design for racial diversity since racial unique research (which apparently is also expanded with a main tech and 3? secondary techs)
For the first time ever i'm actually excited to play each of the different races - i might actually be surprised by which ones i enjoy now and are my favorite since there's more diversity in one of the biggest parts of the game - combat.
Instead of which have the best bonuses.
With the added bonus of AI being able to handle design much better with a slot system, while Eric said we're unable to max all slots out so leaving alot of room for experimentation still.
Concept sounds great and a huge improvement to racial identity and replayability.