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Playing Guadalcanal
Posted: Thu Feb 11, 2021 12:36 pm
by wobbleguts
Finished the Barbarossa scenario (which I won brilliantly) and have moved on to the Guadalcanal scenario.
I previously downloaded a scenario booklet (can't remember from where - probably these forums).
It says that after playing Barbarossa, give the Guadalcanal scenario a try (see 24.2.2). This gets you right into
the naval system. Most people think this is the hardest part of the game to master.
They are right. But it's not just hard, it's brain destroying impossible. Gave up after a few phases because I had no idea of what was going on.
I will consult the manuals etc but if anyone can give any ANY advice it would be much appreciated. I am lost in a fog of sea boxes, naval searches, aborts etc. Any help is welcome.
RE: Playing Guadalcanal
Posted: Thu Feb 11, 2021 1:14 pm
by Angeldust2
I am willing to help. If you have specific questions, I will try to answer. Guadalcanal scenario is good to learn the basics of the naval game and to make yourself acquainted with the Pacific map in general (minus the China land war theater).
RE: Playing Guadalcanal
Posted: Thu Feb 11, 2021 9:50 pm
by brian brian
I would try this: put all of the USA ships in Pearl Harbor. Put all of the Japanese ships in Truk. Same for the CW, but just have them take a Pass impulse when you start. Put the land based air all on hexes in the Marshalls Sea Zone. Start the game.
Have the side that moves first sail their whole fleet into the Marshalls zone; leave out the SUBs though. Then have the side moving 2nd do the same thing.
Then, choose to roll search dice and wade through the sea battle that could result. If neither side “finds” (i.e. both rolled higher than their sea box #), try again on the next impulse, until a combat finally starts. After each round of combat, have each side remain in the zone and roll search dice again, until one side runs out of ships.
Just skip the actual goals of playing the scenario, and just mash the counters into battle until you get the hang of the boxes, air vs. surface combat, etc.
RE: Playing Guadalcanal
Posted: Fri Feb 12, 2021 6:51 am
by wobbleguts
ORIGINAL: brian brian
Just skip the actual goals of playing the scenario, and just mash the counters into battle until you get the hang of the boxes, air vs. surface combat, etc.
That sounds like a good plan. I will do just that.
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 1:04 am
by rustysi
Maybe there's a good AAR that could help you (us[:D]).
Any suggestions?
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 1:32 am
by rkr1958
It's taken me 7-years and I'm still learning but I view the naval rules/model in (M)WiF as most elegant and one that plays and/or produces historically reasonably results. It also rightfully punishes a player who does things that aren't tactically sound such as sending out surface fleets without proper air cover into sea areas where their enemy has air.
I found out the hard way that you don't send invading and/or transport task forces into areas where you don't have adequate air protection. In fact, I've found that air superiority, better yet supremacy, is a prerequire to successful invasions and, as significantly, successful maintaining of beachheads once one gets ashore.
Though some of these lesson can be learned playing solo, I really learned them the hard way playing against a more experienced opponent.
Not really meaning too, but in my "By the Numbers" game I just finished a two round (or possibly two day) battle in the China Sea where a small 3 carrier USN task force opposed by a massive IJN carrier and battleship task force managed to sink 1.4 million tons of Japanese shipping, sink 3 IJN aircraft carriers and a NAV air flotilla. In exchange, the USN lost the CV Wasp and saw the CV Yorktown and a CA damaged. This battle took place in Jul/Aug 1942. While the details vary, does this naval battle sound remotely like anything that might have happened in 1942? Honestly, I didn't intend to recreate any historical type carrier battle. It just happened in my play. You'll be able to read about it when I post the combat logs in my AAR after this current turn ends (hopefully) in a few days.
One thing about the naval model in (M)WiF that use to bother me was sub warfare. Though while the mechanics aren't exactly correct (i.e., sending CAs and BBs out hunting for subs), the results of the sub encounters are (I believe). Throughout the course of a game you'll see scores of convoys sunk by subs and in return you'll see sub groups damaged/sunk and a hand full number of "escorting" CVs damaged/sunk and patrolling CAs damaged/sunk. The sub battle is where I feel the results make sense but the details of how one gets there takes some liberties.
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 8:44 am
by Centuur
The naval system in MWIF is very good. It all comes back to one thing: will I find the enemy and under what circumstances.
An admiral can influence things by sending out small but very effective force. But even than: if he is unlucky, his ships will be sunk anyhow.
There are no good or bad admirals. There are only lucky and unlucky ones...
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 9:18 am
by wobbleguts
ORIGINAL: rustysi
Maybe there's a good AAR that could help you (us[:D]).
Any suggestions?
I checked and couldn't find one.
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 10:11 am
by Orm
Maybe you can find some tips, or ideas, in this thread by Bo? May he rest in peace.
Guadalcanal Scenario
https://www.matrixgames.com/forums/tm.a ... age=1&key=
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 2:25 pm
by rkr1958
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 6:55 pm
by Joseignacio
ORIGINAL: rkr1958
Did Bo pass?
Alas, he did.
RE: Playing Guadalcanal
Posted: Sun Feb 14, 2021 7:59 pm
by rkr1958
ORIGINAL: Joseignacio
ORIGINAL: rkr1958
Did Bo pass?
Alas, he did.
That's sad. May he rest in peace.
RE: Playing Guadalcanal
Posted: Mon Feb 15, 2021 11:23 am
by juntoalmar
That's very sad. Good guy. Rest in peace
RE: Playing Guadalcanal
Posted: Mon Feb 15, 2021 1:40 pm
by Centuur
Sad indeed. He always hoped the game would be finished in time for him to really enjoy it. He only got a small amount of time to play it.
RE: Playing Guadalcanal
Posted: Mon Feb 22, 2021 12:02 am
by gw15
Very sorry to hear about Bo. We played a few times via netplay several years, maybe 5, ago but didn't get too far. He was a dedicated MWIF(WIF) player.