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4.2.1.1 (Debug) Naval Combat Bug.

Posted: Fri Feb 12, 2021 12:26 am
by rkr1958
Actual came across this bug by a poor tactical decision. To recreate:

(1) Initiate search in the Bismarck sea.
(2) USN search=1 & IJN search=2, which gives the US 4 SPs.
(3) Elect to fight a surface.
(4) Use all four surprise points to increase IJN risk from X, D, 2A to 2X.
(5) Sink the CVL Chiyoda.
(6) MWiF then doesn't even attempt to apply the USN risk (A).

My poor tactical decision was using the 4 SPs to increase IJN risk. The X, D was sufficient to ensure the sinking of the CVL Chiyoda. That is, even if it passed the X risk (i.e., is damaged instead of being sunk) it's defense factor would increase by 1 to 10 which ensures that D will sink it. Tactically I should have used the SPs to reduce the USN risk from A to none.

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RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Fri Feb 12, 2021 12:29 am
by rkr1958
4.2.1.1 (Debug),10,0 game file.

RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Fri Feb 12, 2021 8:51 pm
by davidc
We hit the same issue the other day too

Choose the combat in the Arabian Sea
No added air required
Search rolls:
Allies 3
Axis 7
Use 2 SP to increase damage and 2 SP to reduce damage
Destroy the Japanese CA
Viola



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RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Fri Feb 12, 2021 8:53 pm
by davidc
Save game


RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Sat Feb 13, 2021 9:56 am
by Centuur
Bug confirmed.

RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Sun Feb 14, 2021 4:52 pm
by ACMW
The AI kicked in and overrode your tactical error.

Well maybe not.

RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Sun Feb 14, 2021 5:58 pm
by rkr1958
ORIGINAL: ACMW

The AI kicked in and overrode your tactical error.

Well maybe not.
Someone definitely needs to! What I need is an AITEOA=AI tactical error override assistant. Then I would be unstoppable! Well, no. To be unstoppable I would also need an AISEOA=AI strategic error override assistant. Armed with both a AITEOA & AISEOA I would indeed be unstoppable!

RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Sun Feb 14, 2021 11:37 pm
by Courtenay
ORIGINAL: rkr1958

ORIGINAL: ACMW

The AI kicked in and overrode your tactical error.

Well maybe not.
Someone definitely needs to! What I need is an AITEOA=AI tactical error override assistant. Then I would be unstoppable! Well, no. To be unstoppable I would also need an AISEOA=AI strategic error override assistant. Armed with both a AITEOA & AISEOA I would indeed be unstoppable!
No, what one needs to be unstoppable in WiF is a weather control device. THEN one is unstoppable!

RE: 4.2.1.1 (Debug) Naval Combat Bug.

Posted: Mon Feb 15, 2021 12:05 am
by rkr1958
ORIGINAL: Courtenay

ORIGINAL: rkr1958

ORIGINAL: ACMW

The AI kicked in and overrode your tactical error.

Well maybe not.
Someone definitely needs to! What I need is an AITEOA=AI tactical error override assistant. Then I would be unstoppable! Well, no. To be unstoppable I would also need an AISEOA=AI strategic error override assistant. Armed with both a AITEOA & AISEOA I would indeed be unstoppable!
No, what one needs to be unstoppable in WiF is a weather control device. THEN one is unstoppable!
Well I'm seeing if I can team up with these rain dancers to just do that. But first I need to check to see if they can do more than make it rain. I need them to be able to make it storm, blizzard, snow and of course nothing (i.e., fine).


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