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Victory At Sea Ironclad

Posted: Sat Feb 13, 2021 10:34 am
by Asid2
Victory at Sea Ironclad is the exciting game of naval RTS combat set during the American Civil War. Bringing an epic approach to real time strategy war gaming, search and destroy enemy fleets across an open world sandbox in a desperate attempt to change the course of history.


Hunt down Blockade Runners, protect your resources and fight for the seas and rivers of the American Civil War. Play as either the United or Confederate States and engage in a tactical game of cat and mouse in this huge open world naval warfare Real Time Strategy. Victory at Sea Ironclad is the game of naval combat during the American Civil War.

Single player

Home page

Free demo

Trailer

Victory At Sea Ironclad | Live developer stream 09 Feb 2021









RE: Victory At Sea Ironclad

Posted: Sat Feb 13, 2021 11:33 am
by ThomasJay
I tried the demo for this on steam, which consisted of sinking a moored wooden ship with an ironclad and maybe something else , I don't remember because it didn't really grab me, tried once and uninstalled. Graphics are nice though.

I also have the original Victory at Sea and never got very far into it. It may have just been an unfamiliar control scheme since I'm not always willing to learn new tricks anymore. Or too much of an rts feel, though I do prefer naval games real time.

I've had a couple of Ironclad era themed games, and personally I've just found them as boring as most of the historical accounts I've read of the ship to ship combat of the era.










RE: Victory At Sea Ironclad

Posted: Sat Feb 13, 2021 12:18 pm
by Asid2
Hi Thomas

This is still in development :)

regards

RE: Victory At Sea Ironclad

Posted: Sun Feb 14, 2021 2:02 am
by Capt. Harlock
Is there a political aspect for potentially triggering foreign intervention (ref. the Trent affair) ?

RE: Victory At Sea Ironclad

Posted: Mon Feb 15, 2021 2:11 pm
by Mobeer
I have been following Victory at Sea Pacific for a long time, and based on recent forum posts and reviews, it still needs a lot of work. I think I will hold off for a good while to see if the developers actually finish this game.

RE: Victory At Sea Ironclad

Posted: Tue Feb 16, 2021 11:25 am
by Asid2
ORIGINAL: Capt. Harlock

Is there a political aspect for potentially triggering foreign intervention (ref. the Trent affair) ?

Not currently.

The dev encourages discussion of features like this in the early access phase.

Regards


RE: Victory At Sea Ironclad

Posted: Wed Feb 17, 2021 9:47 pm
by Rosseau
**Post deleted**

RE: Victory At Sea Ironclad

Posted: Wed Feb 24, 2021 9:02 pm
by Asid2
Victory At Sea Ironclad | Live developer stream 3 | 23 Feb 2021

As part of the build up to the Early Access launch this Thursday, Evil Twin Artworks played another round of their upcoming game large scale, RTS sandbox epic, Victory At Sea Ironclad. This time Asid from Dogs Of War Vu fired a volley of questions at James.....

https://youtu.be/CEFsxyr37ho


This time round we take a deeper look at the controls and campaign as we head towards Early Access, there are so many features in this new game and we cover lots of questions. Below are some of the questions (not in order)

Q. Timberclads, Cottonclads and Tinclads included?
Q. What game engine are you using?
Q. How is this different from Victory At Sea Pacific?
Q. Early Access Road Map
Q. How resource management & regions work?
Q. How will the Confederate Campaign Differ?
Q. campaign is asymmetric. How different will it be to play the other side?
Q. What will go into the Custom Battles?
Q. Mods?
Q. Easy , Med and Hard difficulty. What are differences?
Q. Hit calculation by Hitbox/hitpoints or location for damage?
Q. Supply for the forts + ships also repair?
Q. DLC...Any plans?
Q. Friendly fire?
Q. Is there a lot of micromanaging? Can the AI take over certain aspects?
Q. Auto resolve battles?
Q. Multiplayer?
Q. What about turn based for people who like that sort of pace?
Q. Ship design? Is it a possibility? Design and build a ship?
Q. You can trade with foreign powers. Can this be controlled by the AI? How deep is this feature? How many products etc?
Q. historical battles? Hampton Roads. for example
Q. Fog of war? Intelligence reports etc?
Q. Asymmetric warfare?
Q. How different will it be to play the other side?
Q. The in-game ships/boats. Are the stats/designs based off their real world counterparts. Historically accurate?
Q. Early access? Can the community affect development or is it closed?
Q. Linux version?
Q. You can load the ships with troops. I know they are not controllable but can they be modded? Any future plans for controllability?
Q. is there any type of order delay?
Q. Tell me about the day/night cycle. How does it affect play?
Q. Weather? Its affects on play.

This was streamed Tuesday at 11pm GMT/ 3pm PST


RE: Victory At Sea Ironclad

Posted: Thu Feb 25, 2021 2:59 am
by Rebel Yell
I'm interested in the game and appreciative that he'd take the time to go through all that, but I wish there was a quick and dirty summary video for those that don't have an hour and 19 minutes to watch this.