Modded ZoC and Action Points?
Posted: Tue Feb 16, 2021 8:33 am
Just looking for opinions here...
In my home-made mod, I’ve incorporated the increased “front line” ZoC for naval units, borrowing the idea from the modder of the Naval Mod: ZoC penalty 6.
And thus, for practically all other land units (except HQs and Rockets), passing them over to the “support units” but adjusting the required number of units to 1 for them to cause a +1 Action Point penalty for enemy land units. The air units and transports, amphibious, remaining in the No ZoC area.
Question: since virtually all land units now exert a ZoC with just one unit (instead of the game default two units), would it be better to adjust the game default Action Points +1 for all land units to “compensate”?
In other words, since land ZoC are now more “restrictive” because it only requires one unit (of any type) to make ZoC work, would it be better for game balance to increase the game-start Action Points for common infantry types from 3 to 4, and tank/ armour from 5 to 6, etc.?
In my home-made mod, I’ve incorporated the increased “front line” ZoC for naval units, borrowing the idea from the modder of the Naval Mod: ZoC penalty 6.
And thus, for practically all other land units (except HQs and Rockets), passing them over to the “support units” but adjusting the required number of units to 1 for them to cause a +1 Action Point penalty for enemy land units. The air units and transports, amphibious, remaining in the No ZoC area.
Question: since virtually all land units now exert a ZoC with just one unit (instead of the game default two units), would it be better to adjust the game default Action Points +1 for all land units to “compensate”?
In other words, since land ZoC are now more “restrictive” because it only requires one unit (of any type) to make ZoC work, would it be better for game balance to increase the game-start Action Points for common infantry types from 3 to 4, and tank/ armour from 5 to 6, etc.?