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Valor, Victory & Me
Posted: Tue Feb 16, 2021 3:05 pm
by rico21
Something tells me that tactical game lovers are going to love this game ...[;)]
https://www.matrixgames.com/forums/fb.asp?m=4963769[&o]
RE: Valor, Victory & Me
Posted: Tue Feb 16, 2021 3:12 pm
by zakblood
i've enjoyed the Alpha builds, and the early beta, so good luck to everyone on the beta and look forward to seeing the end product on release
RE: Valor, Victory & Me
Posted: Tue Feb 16, 2021 9:20 pm
by Eambar
I have the digital versions of Lock n Load Tactical, Lock n Load Heroes of Stalingrad and Nations at War.
This looks to be of a similar system and scale. Anyone know how it compares to these?
My favourite of these three is LnL Tactical - great variety of scenarios (as varied as Libyan civil war, Falklands etc).
The infantry counters for Nations at War put me off...helmets?
RE: Valor, Victory & Me
Posted: Tue Feb 16, 2021 9:39 pm
by bayonetbrant
y'all know that most of these were tabletop games first, right?
RE: Valor, Victory & Me
Posted: Tue Feb 16, 2021 11:44 pm
by Asid2
ORIGINAL: bayonetbrant
y'all know that most of these were tabletop games first, right?
Yes [:)]
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 1:51 am
by Eambar
ORIGINAL: Asid
ORIGINAL: bayonetbrant
y'all know that most of these were tabletop games first, right?
Yes [:)]
+1
Having a closer look at the video and the screenshots, it is on my shopping list. Interface looks more simple than the LnL games and I like the look of the counters. Only drawback might be the limited scope (Normandy '44), but 20 scenarios sounds good.
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 4:46 am
by rommel222
Greetings rico21,
I eagerly await the release of Valor & Victory by Matrix.
Played the boardgame version and liked it a lot. An ASL light or Lock n Load light alternative.
https://boardgamegeek.com/boardgame/28452/valor-victory
Reviews:
https://boardgamegeek.com/thread/332996/detailed-review
https://boardgamegeek.com/thread/664993 ... unter-game
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 10:50 am
by rocketman71
ORIGINAL: Eambar
ORIGINAL: Asid
ORIGINAL: bayonetbrant
y'all know that most of these were tabletop games first, right?
Yes [:)]
+1
Having a closer look at the video and the screenshots, it is on my shopping list. Interface looks more simple than the LnL games and I like the look of the counters. Only drawback might be the limited scope (Normandy '44), but 20 scenarios sounds good.
In a Slitherine talk yesterday the dev spoke about very ambitious plans on how to expand the game after release.
[Deleted]
Posted: Wed Feb 17, 2021 11:32 am
by Anonymous
[Deleted by Admins]
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 1:07 pm
by rico21
ORIGINAL: Grognerd_INC
Maybe this game can gain some traction with good developer support after release.
I and UP844 and many others...[:D]
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 1:29 pm
by yobowargames
We are planning to have an Arnhem campaign later this year followed by the Russians as an additional Nation.
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 1:33 pm
by zakblood
Arnhem, a dream come true, thanks[;)]
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 2:03 pm
by ncc1701e
ORIGINAL: yobowargames
We are planning to have an Arnhem campaign later this year followed by the Russians as an additional Nation.
Do you plan something for Fall Gelb i.e. Netherlands, Belgium, France in 1940?
Thanks
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 3:36 pm
by z1812
I have Lock n Load Tactical, and it is a great game. However there is no scenario editor.
Valour and Victory does have an editor. So I will buy it as it looks to be a good game and has the editor.
Who knows, with the competition from V&V, perhaps Lock and Load will receive an editor as an upgrade.
I love small scale tactical games.
RE: Valor, Victory & Me
Posted: Wed Feb 17, 2021 9:39 pm
by Rosseau
My guess is you already have Matrix "Lock n Load Heroes of Stalingrad," which does have a pretty solid editor. Until LnL comes out with one, the aforementioned game would be a first choice, imo.
Best wishes to all!
RE: Valor, Victory & Me
Posted: Thu Feb 18, 2021 5:46 am
by Alan Sharif
I have quite limited PC skills, and whilst some games I own have editors, I have never seen one I understand, and keep away from them for fear I may 'damage my game' I have seen the editor for this title, and quite frankly, It could not be simpler. I could literally build a scenario in a few minutes, then save it, re edit it etc. For the first time in my life I may/will be able to read about a small unit action in Normandy, then build a scenario to match, or just build one that is well balanced but not based on an historical action. I suspect the user made scenarios could number hundred's, it is just SO unbelievably simple to do.
RE: Valor, Victory & Me
Posted: Thu Feb 18, 2021 10:40 am
by RangerJoe
Simply have a different installation for the games that you will used the editor and have fun, that is the object of these games. The more that you do, the better that you will get.
RE: Valor, Victory & Me
Posted: Thu Feb 18, 2021 12:23 pm
by wodin
Why oh why do developers of tactical wargames keep leaving out the features missing from all previous similar games that players keep asking for, like multi level buildings. I don't get it. If I was going to all that trouble and hard work of developing a new tactical wargame I'd make sure it has all those features that are always requested and always missing. That way I know the game will stand out from the crowd and offer players features\mechanics missing from all previous similar games. Otherwise why make a game that's like all the previous ones. Seems alot of hardwork for nothing new.
RE: Valor, Victory & Me
Posted: Thu Feb 18, 2021 12:52 pm
by rico21
ORIGINAL: wodin
Why oh why do developers of tactical wargames keep leaving out the features missing from all previous similar games that players keep asking for, like multi level buildings. I don't get it. If I was going to all that trouble and hard work of developing a new tactical wargame I'd make sure it has all those features that are always requested and always missing. That way I know the game will stand out from the crowd and offer players features\mechanics missing from all previous similar games. Otherwise why make a game that's like all the previous ones. Seems alot of hardwork for nothing new.
From Game Designer Barry Doyle
I had one goal in mind when designing this game: simplicity and realism. For me, the fun of playing a wargame is more dependent on historicity than rules. I like a simple, very varied (units, situations, scenarios) wargame much more than complicated simulations.
Often times a simple wargame is not considered realistic, but I always thought that realism was subordinate to the system in question. For example, sub-tactical wargames typically use complicated formulas to determine armor and fire penetration factor. A simpler system tends to use a more abstract approach, more apt to focus on tactics and not on data; Art against Science! Realism, in my humble opinion, is represented by two things: the story contained in the game and the capacity of a unit in relation to others and to reality. For example, if a Stuart has weaker armor than a Sherman and the Sherman has weaker armor than a Pershing, then the system is realistic. With V&V, most of the complicated mechanics of other tactical and sub-tactical wargames have been put aside or simplified in favor of gameplay. For example, morale - a notion I have always viewed as slowing down the flow of a game - is captured in personal fights through the use of loss points. This simplification, althoughretaining some abstract form of morale, keeps speed as a focal point, at the heart of this combat system.
I knew from the start that I wanted a modified - or inspired by - version of Avalon Hill's elegant zonal infantry combat system, but I didn't know how to go about it. In fact, many friends had told me that it was nearly impossible with tactical or sub-tactical play, although Avalon Hill had done it before in Storm Over Arnhem.
As I designed the game and then tested it, I realized that my system worked, but the tactics would be totally different from other tactical games. I think all of this makes me appreciate V&V even more. And I'm glad I persevered with my original idea. The armored fighting system owes a lot to games such as Rommel’s Panzers and Stalin’s Tanks from Metagaming. In fact, these two games are my favorites and were the origin of V&V. Many nights I would wake up thinking about all the extra pawns and units that could have been added, wishing Metagaming had continued the series. Valor & Victory, through many hours of design and testing eventually evolved into the tactical and sub-tactical game that I had always dreamed of owning - and more importantly - playing. The effort was monumental, but often challenging and rewarding. I sincerely hope you enjoy putting this game together and playing as much as I enjoyed designing it.
RE: Valor, Victory & Me
Posted: Thu Feb 18, 2021 1:41 pm
by wodin
But we have a fair amount of games out already just like this.