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Not for me
Posted: Tue Feb 16, 2021 7:03 pm
by Dorky8
When my opponent started hitting London with rail artillery from France it was the final straw for me. I put up with zero supply garrisons blocking supply lines and capturing cities. I've been playing SC Europe for a long time. The fact that the map is almost 1/2 the scale and the land units have the same range I will never understand. Paratroopers with a base 6 range in WaW & WiE, Its half the distance from Berlin to Paris in WaW. Enjoy it guys & gals not for me.
Please don't confuse this with anger at my opponent he was playing within the rules. Game just not for me.
RE: Not for me
Posted: Tue Feb 16, 2021 10:21 pm
by Platoonist
I dunno. I sort of enjoy using an artillery unit in Syracuse to pummel Malta into submission. It beats having to mass all those land-based bombers on Sicily like we did before in WiE.
RE: Not for me
Posted: Wed Feb 17, 2021 5:35 am
by CaesarAug
But if there is some sort of unrealistic imbalances, surely these issues can be easily modded in the editor?
At the outset, it seems to me that those rail guns may be benefitting from incorrect technology research strike ranges.
Either that, or they start off with unrealistic strike ranges.
If so either way (or a combination of both), it should be quite easy to correct in the editor.
Edit: as an afterthought, in my home-made mod, given that a hex in WaW represents some 50-60 miles,
the carrier strike ranges are fixed at 4 hexes maximum, with no upgradeable research to increase it.
I may even reconsider all aircraft strike ranges, including Fighter interceptions and escort ranges.
Much as it’s cool seeing these ranges increase through research, it may be historically unrealistic if game start
ranges are not set correctly and/or are unduly increased through research. Food for thought...
RE: Not for me
Posted: Wed Feb 17, 2021 7:54 am
by BillRunacre
Yes, this might be an argument for reducing the Rail Gun strike range to 2 hexes.
RE: Not for me
Posted: Thu Feb 18, 2021 2:04 am
by havoc1371
Yes, they probably should lower the ranges to reflect the different scale, but that means no artillery since even one hex is about 30 miles. Or scale the map up to War in Europe scale (which is still off scale for 2-hex artillery and 3-hex railguns). Aspects of the game are abstracted, but after all, it is a "game". If you want precise realism, you're not going to find it in the SC series. There are more realistic games, but I prefer games I can play a turn in an hour or less.
RE: Not for me
Posted: Thu Feb 18, 2021 2:52 am
by EarlyDoors
we've been lobbing stuff at each other for years
For the next four years, the German military subjected the Dover Strait and the Kentish countryside to a battering of artillery. Some shells landed as far inland as Chatham — more than 50 kilometres from the coast. In all, at least 1,000 attacks were recorded in just over four years (that’s an average of one every two days). Dover, which is easily observed from the French shoreline, bore the worst of it. Up to 10,000 buildings in and around the city were damaged by shellfire and more than 200 civilians were killed. Hundreds more were injured.
https://militaryhistorynow.com/2016/02/12/the-guns-of-cap-gris-nez-hitlers-four-year-artillery-bombardment-of-southern-england/
RE: Not for me
Posted: Thu Feb 18, 2021 3:39 am
by CaesarAug
ORIGINAL: havoc1371
Yes, they probably should lower the ranges to reflect the different scale, but that means no artillery since even one hex is about 30 miles. Or scale the map up to War in Europe scale (which is still off scale for 2-hex artillery and 3-hex railguns). Aspects of the game are abstracted, but after all, it is a "game". If you want precise realism, you're not going to find it in the SC series. There are more realistic games, but I prefer games I can play a turn in an hour or less.
I had asked about hex/miles scales. Developer BillRunacre confirmed that a hex in SC World War I and SC War in Europe is on the order of 18 miles, whereas in SC World at War the hex scale is around 60 miles. It was obvious hex scales were different. And I figured it was about 50-60 miles/hex in World at War. I needed some confirmation on that for modding purposes, since the supposed 30 miles/hex I read in a game review seemed a bit off.
RE: Not for me
Posted: Thu Feb 18, 2021 4:50 am
by Pocus
ORIGINAL: BillRunacre
Yes, this might be an argument for reducing the Rail Gun strike range to 2 hexes.
Oh no, that's only interest! Or if you do that, have it de-entrench at least. Try to emulate the Dora (Schwerer Gustav) by having it only de-entrench but doing it better than regular artillery, no demoralization. That would give a fortress buster only profile to it.
RE: Not for me
Posted: Thu Feb 18, 2021 4:54 am
by Pocus
Say one strike, no accumulation, 2 de-entrench, range 2 (no resource bombing). Or the same, range 3, 1 de-entrench, no resource bombing. This way it can't be used against London, but I wonder why not? The German during WW1 managed to produce artillery with a range of 128 km (!!)
https://fr.wikipedia.org/wiki/Pariser_Kanonen
RE: Not for me
Posted: Thu Feb 18, 2021 1:37 pm
by Hubert Cater
ORIGINAL: Dorky8
The fact that the map is almost 1/2 the scale and the land units have the same range I will never understand.
Hi Dorky8,
Sorry to hear you no longer enjoy the game.
To answer this question, each game is different and after testing we simply went with what we felt worked on a game by game basis.
Yes we could have just done everything to scale based on a previous game, but often this doesn't always work out as you might think it would.
For example, and this is something anyone can test for themselves via the Editor, if you try halving all the APs based on WiE, it just doesn't play right at all. Especially without halving zone of control, terrain, weather penalties and so on.
Is there the possibility that changes might need to be made based on new concerns such as the one you pointed out above?
Absolutely, and we always do our best to address these. But even here, we'll try and match any changes to the game in question first and foremost.
Hope this helps,
Hubert
RE: Not for me
Posted: Thu Feb 18, 2021 3:56 pm
by havoc1371
I guessed at 30 miles a hex based upon actually measuring from central London to the Calais shoreline with Google Earth Pro, then dividing by the 3 hexes distance on the map. Its approximately 90 miles. Well out of the range of a railgun. But like I said before, some elements of the game have to be abstracted for playability. I personally like the scale of War in Europe and also wondered why the movement and ranges stayed the same in World at War. Bottom line is you get the feel for the war period and the game is balanced between the opposing sides. I don't think this game was ever meant to be a detailed representation of realistic capabilities of individual weapon types.
RE: Not for me
Posted: Sat Feb 20, 2021 3:25 pm
by Dorky8
SC is one of my fav titles all time. Played it for years. MY issue with WaW there are many ways a PBEM player can "game" the system with the map size & action points. I tried the game when it first came out had the same impression. Some people wrote they eventually liked it more than the Europe game so I (locked down) gave it another try. I liked the SC2 Global & Pacific games a ton but that was vs AI. Looks like many people enjoy the game so have at it.
There is no way that Axis were ever going to hit London from Calais with rail guns. Rail guns had a 25-30 mile range. I'm not looking for GGWiE realism but it has to be within reason. Given the importance of London in the game with Diplomacy ++ rail guns de entrenching my Army in London was the last straw, again not for me.
enjoy the game
RE: Not for me
Posted: Sat Feb 20, 2021 7:05 pm
by CaesarAug
Well, I definitely see the “problem.” But this can be very easily modded by the player.
In the game editor, change the Strike range of Rail Guns to 1 and make sure no research can increase it.
And as someone said before, maybe even remove all attack value against Resources by setting to 0.
This will most definitely prevent any bombardment of London from Calais. Problem solved. [:D]
RE: Not for me
Posted: Sat Feb 20, 2021 7:16 pm
by Dorky8
I'm playing PBEM [:)]
RE: Not for me
Posted: Sat Feb 20, 2021 7:19 pm
by CaesarAug
So? Get your friend to do the same. [8|]
RE: Not for me
Posted: Sat Feb 20, 2021 7:26 pm
by Dorky8
I don't think its possible to change a PBEM games parameters but thanks
RE: Not for me
Posted: Sat Feb 20, 2021 8:55 pm
by CaesarAug
Not your ongoing game, no. You would both need to mod the Rail Guns the exact same way and make sure you both have the exact same game parameters in everything, and then start a new game. [:)]
RE: Not for me
Posted: Sun Feb 21, 2021 5:14 pm
by Dorky8
Ok please show me how to do that in a PBEM game tnx
RE: Not for me
Posted: Sun Feb 21, 2021 5:56 pm
by ElvisJJonesRambo
ORIGINAL: Dorky8
Ok please show me how to do that in a PBEM game tnx
Hey Brother Dorky8,
I understand some things might not be realistic nor perfect. From strategy PBEM game, it's quite fun & balanced. This is game has improved over the many versions of the years (evolved if you prefer that word).
Far as the shelling (or lackof if you're on the other side of the English Channel), that's not a showstopper to game play. The game is won/loss in Russia, as you know. That's if you're playing to win the game.
If you desire a historic, strategic PBEM. Play some more games.
I've complained about the weather flip/flop between France/England, the developers move the thermometer (pun intended) on the software code to allow percentage changes. If you're really hung-up on a certain piece/move, just make a deal with your competitor on "gamey stuff".
-EJR
RE: Not for me
Posted: Mon Feb 22, 2021 7:51 am
by BillRunacre
ORIGINAL: Dorky8
SC is one of my fav titles all time. Played it for years. MY issue with WaW there are many ways a PBEM player can "game" the system with the map size & action points. I tried the game when it first came out had the same impression. Some people wrote they eventually liked it more than the Europe game so I (locked down) gave it another try. I liked the SC2 Global & Pacific games a ton but that was vs AI. Looks like many people enjoy the game so have at it.
There is no way that Axis were ever going to hit London from Calais with rail guns. Rail guns had a 25-30 mile range. I'm not looking for GGWiE realism but it has to be within reason. Given the importance of London in the game with Diplomacy ++ rail guns de entrenching my Army in London was the last straw, again not for me.
enjoy the game
I will make a change for the next patch (that is the one after the one whose release is imminent).
I honestly think it's an oversight on my part in not having reduced the range from 3 (WWII: War in Europe) to 2 for this game, and I'm sorry that it caused such frustration.